Godot Experience
 Posted: 11 Oct 2019, 15:36
Posted: 11 Oct 2019, 15:36fluffrabbit mentioned that he couldn't easily upgrade an old Godot project. What is compatibility like in Godot? Are projects usually broken on upgrade? Are they easy to fix?
			 Posted: 11 Oct 2019, 15:36
Posted: 11 Oct 2019, 15:36 Posted: 11 Oct 2019, 15:48
Posted: 11 Oct 2019, 15:48 Posted: 11 Oct 2019, 17:40
Posted: 11 Oct 2019, 17:40 Posted: 12 Oct 2019, 07:39
Posted: 12 Oct 2019, 07:39 Posted: 20 Oct 2019, 20:56
Posted: 20 Oct 2019, 20:56Jastiv {l Wrote}:I wish this was an experience that was isolated to Godot, but it seems like a system wide free software ecosystem problem.
 Posted: 17 Jan 2020, 07:11
Posted: 17 Jan 2020, 07:11 Posted: 02 Feb 2020, 13:45
Posted: 02 Feb 2020, 13:45 Posted: 03 Feb 2020, 01:57
Posted: 03 Feb 2020, 01:57Jastiv {l Wrote}:I wish this was an experience that was isolated to Godot, but it seems like a system wide free software ecosystem problem.
 Posted: 03 Feb 2020, 12:45
Posted: 03 Feb 2020, 12:45 Posted: 03 Feb 2020, 13:23
Posted: 03 Feb 2020, 13:23 Posted: 03 Feb 2020, 13:58
Posted: 03 Feb 2020, 13:58Julius {l Wrote}:Looking at propriatory legacy systems that due to commercial demand maintain (usually broken) backwards compatibility over decades, I am actually happy that this usually isn't the case for Free Software projects.
I also prefer that developers spend their time to improve the actual software, rather that trying to work around edge case backward compatibility bugs.
 Posted: 04 Feb 2020, 05:35
Posted: 04 Feb 2020, 05:35Julius {l Wrote}:Looking at propriatory legacy systems that due to commercial demand maintain (usually broken) backwards compatibility over decades, I am actually happy that this usually isn't the case for Free Software projects.