- Microsoft Xbox One
- Sony PlayStation 4
- Nintendo Switch
I already know about how locked-down these specialized computers are meant to be, and the high amount of control these manufacturers exercise over publishing games on their platforms. Though it is possible for FOSS game projects to use SDKs to run on these consoles, they can only exist in an unofficial capacity or as homebrew. I also wonder why they can't get software ratings (they technically can get them by being published on the Google Play Store). Why is it currently impossible for FOSS games to appear as published titles for those systems? I could be making unfair comparisons as many AAA games are developed by multi-person teams, while many FOSS are developed with far fewer people, or even only one person.
I so wonder about these stark differences between the worlds of console video games and FOSS games, even though I cannot change this situation myself. I fear that they will never be able to cover all of the genres that exist out there. Should FOSS games make more inroads into one of the last frontiers that FOSS has yet to conquer, or is all that I'm thinking just pipe dreams?
Of course, I could always use the nuclear option and avoid all the non-free copyrighted games and the characters inside them that exist out there, but it's too late: I'm already attached to some characters from them (really, if I could ~95 years for the copyrights of these characters to expire, that's super of me, but that's way too long without legislation to change these durations). My dependency is likely to only grow, sadly.