Trinus VR and Linux?

Trinus VR and Linux?

Postby Dave_H » 05 Sep 2017, 14:36

I recently bought a high end Nibiru VR headset. At the time I knew nothing about Trinus VR, and really just planned to use it as a monitor. Then I found out about Trinus VR which allows you to play PC games taking advantage of full 360 VR in Windows. Now, I don't have a single computer that runs any flavor of Windows (every one of my computers runs Linux Mint), and really have no desire for one, but I would really like to use Trinus VR to run FlightGear and X-Plane. Is there any hope on the horizon? Please tell me I won't have to do an alt-boot for Windoze!
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Re: Trinus VR and Linux?

Postby mdtrooper » 11 Sep 2017, 01:02

Well. I was trying to make something near to this (because I have a vr cardboard):

https://github.com/mdtrooper/oasis_diy

My first step was to stream with a low latency as video with audio a piece or zone of desktop....but the tests was very slow.

The next steps will be a make a android apk for to get the video stream and send the sensors data (acelerometers and others).

But I haven't worked in this project more.

Well, you can help me :)
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Re: Trinus VR and Linux?

Postby Julius » 11 Sep 2017, 14:34

For a streaming kind of solution you could probably build on top of this new 3D video support for VLC:
https://code.videolan.org/GSoC2017/Shaa ... Submission

OpenTrack also already supports using the smartphone sensors for head-tracking:
https://github.com/opentrack/opentrack/ ... adtracking

I would overscan the streamed video a bit, so that latency will be less noticable, as the 3D videoplayer can pan on the video stream with no latency while the actual sensor data pans the video in the "background".
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Trinus VR and Linux?

Postby mdtrooper » 13 Sep 2017, 02:33

Thanks. Now I have time to read, but tomorrow yes. Thanks.
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