Introduce yourself

Re: Introduce yourself

Postby jackalope » 22 Sep 2021, 05:56

Greetings, my name is Joseph. Another gaming nerd aboard: I'm a member of a small yet proud team working on a rogue-like project in a Victorian setting (inspired by Lovecraft, Diablo, and Bloodborne). I'm an artist and level designer.
So glad to finally join you.

- J.
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Re: Introduce yourself

Postby JK123 » 27 Sep 2021, 06:53

HI all, I am JK, Human resource manager by profession.
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Re: Introduce yourself

Postby KeanSargent » 28 Sep 2021, 08:26

Hi, guys! I'm Kean. This my blog https://sloboda-studio.com/python-development-services/I am a 3 years experienced in C ++ development. I hope find interesting topics and guys who are C++ addicted as I am )
Last edited by KeanSargent on 21 Sep 2022, 16:14, edited 1 time in total.
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Re: Introduce yourself

Postby raroyuwu » 08 Oct 2021, 04:34

Hi there. My name's Cole. https://freesexcams.name/
Last edited by raroyuwu on 16 Jun 2022, 08:29, edited 1 time in total.
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Re: Introduce yourself

Postby Kotzi » 09 Oct 2021, 17:01

Don't have much to say, I just started playing Super Tux Kart and like it so far.
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Re: Introduce yourself

Postby vicvic » 14 Oct 2021, 02:36

Hi guys, am Vic, I am so happy to be part of this platform, it is always nice and wonderful to share experiences with people with like mind, I am hoping to have a gamy game experience. cheers
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Re: Introduce yourself

Postby Mary98 » 11 Nov 2021, 05:07

Hiii, i'm new here. my name is miya and i like playing games. Last game i played was Sekiro Shadows Die Twice.
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Hello

Postby javier » 22 Nov 2021, 01:01

Hello, iam Javier from spain.
thank you.
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Re: Introduce yourself

Postby yangkuki » 02 Dec 2021, 04:59

Hi there. My name's Cayman
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Re: Introduce yourself

Postby SuperTuxJnate » 11 Dec 2021, 09:58

Im SuperTuxJnate, And I'm new to these forums. i am a good coder and great creative person with games i like to play. i like to play supertux most becuase it has better graphics, a better story to tell, and a penguin to move around! I am s interested in all versions of supertux. and also, i am a coder also, making it make me face difficult challenges through the coding process, and challenges through out the game. :)
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Re: Introduce yourself

Postby SuperTuxJnate » 11 Dec 2021, 10:02

Tuxide {l Wrote}:I am Tuxide Mudslayer, the most hated person in the open gaming scene and I am proud of it. I am permabanned from the #peragro channel on Freenode, and I grief virtual worlds for the sake of finding what is wrong with them. I am to finish my Masters in Computer Science some time in 2010.

This forum won't let me log in with Google Chrome no matter what I do.


Well, exactly. i have the same problem too. :) somehow - well im a good coder and i hope you are too!!!
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Re: Introduce yourself

Postby GuanoTux » 16 Dec 2021, 20:57

Tuxide {l Wrote}:I am Tuxide Mudslayer, the most hated person in the open gaming scene and I am proud of it. I am permabanned from the #peragro channel on Freenode, and I grief virtual worlds for the sake of finding what is wrong with them. I am to finish my Masters in Computer Science some time in 2010.

This forum won't let me log in with Google Chrome no matter what I do.


I dont hate you ... I could work on some stuff with you if I could .... ;)
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Re: Introduce yourself

Postby prodiga1 » 24 Dec 2021, 06:18

Greetings:

My interests include playing Super Tux which is how I found this forum! I discovered it through Debian. So I will continue to discover a new world of FOSS games and development.
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Re: Introduce yourself

Postby Lucky Luc » 12 Jan 2022, 16:45

I'm Lucky Luc, a guy who likes Tux and Tux games, coming to report a big crash in my game.
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Re: Introduce yourself

Postby Jessiebull » 13 Jan 2022, 18:37

Oh Hi, Tuxide, I am opening this forum on Chrome Hehe., Why it's not working for you? Maybe try the latest version.
I love mobile games and I love to be a part of FreeGameDev Forums!
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Re: Introduce yourself

Postby gram56 » 21 Jan 2022, 09:09

Hi, everyone! I'm Julia, a tech writer at Compputools. Great to join the community.
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Re: Introduce yourself

Postby Gurrnoy » 24 Jan 2022, 11:18

Hi,

I am gamer
I am here to know about tips and tricks of the games :)
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Re: Introduce yourself

Postby Norita31 » 30 Jan 2022, 18:11

Hello forumers!!! I'm new and that's all from me. looking forward to the unseen future.
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Re: Introduce yourself

Postby gopiandcode » 01 Feb 2022, 11:09

Hi all!

Not much of a gamer myself, but I'm a programming languages researcher by day, a free/libre software developer by night, and I (try) to make libre games as a hobby.

Also I am a big fan of functional programming languages (OCaml & Lisp), so try to make all my games in those languages, although I end up getting side-tracked by over-engineering my engines, so don't really have any interesting libre games to my name.

Great to be here.
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Re: Introduce yourself

Postby PeterX » 02 Feb 2022, 01:58

Cool! Welcome!
You could publish your engine(s) if you can compile your Lisp code to a C-compatible library. That way any game programmer could write games for it. Just a thought. If that's not possible you could still publish your engine but only for Lisp/OCaml coders (which would be cool, too.)

But this is just a thought. I don't want to push you in any way.
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Re: Introduce yourself

Postby gopiandcode » 02 Feb 2022, 06:28

PeterX {l Wrote}:Cool! Welcome!
You could publish your engine(s) if you can compile your Lisp code to a C-compatible library.


If only - the problem I have is that I tend to get too mired in complexity/over-engineering, that I inevitably end up procrastinating on making the engine as general as possible and then end up loosing motivation.

The closest thing I got to something actually usable was this little VN novel engine in Rust (AGPL): https://gitlab.com/gopiandcode/2d-rust-ii/-/tree/master (forgive my trashy developer art)

The engine even had it's own scripting language written as a pretty ad-hoc parser using Rust, however after getting this far, I decided that I wanted static typing for my scripting language, and then re-implemented the language parser/compiler in Haskell, but lost motivation after I found out there was no way of mapping the generated bytecode back to Rust easily. I've since moved to OCaml, but I end up getting side-tracked with similar over-generalisations as well (not that I don't enjoy it though, just inevitably loose motivation after a while).

As a positive side at least, on the path to writing a game, as a consequence of my procrastination, I've developed a few libre tools for asset creation:

- LibreRef (alternative to proprietary image referencing tools): https://gitlab.com/gopiandcode/libre-ref/
- GSDL: https://gitlab.com/gopiandcode/gsdl
- This was meant to be a simple live scripting language for building 3d wireframe renders to use as the basis of VN backgrounds - e.g:
Image

(hopefully this isn't _too_ self promotion-ey)

Anyway, although I've been participating in the Libre software community for longer, I hadn't realised this particular community existed until now, but am excited to participate here as well. In particular, I hope to get something submitted to the upcoming LibreJam - maybe having a concrete deadline and idea in mind will help avoid the curse of over-generalisation - hopefully I have some time in the coming weeks to work on something fun.
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Re: Introduce yourself

Postby PeterX » 02 Feb 2022, 15:53

That all sounds cool.

Every coder has his/her strengths and weaknesses. I have my weaknesses, too.
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Re: Introduce yourself

Postby observer24 » 05 Feb 2022, 10:34

Hello, i'm observer24 (not my actual name, of course), i am here mainly to report errors on games i play (currently only SuperTuxKart) (at least for now).
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Re: Introduce yourself

Postby everforever1 » 10 Feb 2022, 15:54

hi all
I'm Max from NYC
How are you doing?
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Re: Introduce yourself

Postby dupertux34 » 13 Feb 2022, 09:13

Hi Im DuperTux34, i like open source games and my favourite game is supertux, because it has so much history!
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