acme_pjz {l Wrote}:A more advanced question: will there be support for Unicode characters like Chinese characters, etc. ?
I think font is not a problem... if I want to use Chinese translation I'll find a proper font including Chinese characters... So the only thing to do is assign different font files to different translations...Unicode is supported, but our current font does not include them, so we'll need to update our fonts to include Chinese characters
acme_pjz {l Wrote}:Another question: what's the "txf" format in STK0.6.2 "\data\fonts" folder? How to edit them?
acme_pjz {l Wrote}:In STK0.7 I still can't find the font fileI tried to make a zh_CN translation, but Chinese characters didn't display at all (no characters, no rectangles) in game
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acme_pjz {l Wrote}:Chinese, Japanese and some other characters' ASC range is in 32768-65535, are 16-bit characters, not 32-bit characters ...
Arthur {l Wrote}:acme_pjz: I have found a Simplified Chinese font and converted it to Irrlicht's format. If you're using the alpha version of STK 0.7, you can download and extract to yourSTKinstallation/data/gui and then rename the file "okolaks.xml" to something else, and then rename the file you extracted called "AR PL SungtiL GB.xml" to "okolaks.xml". Please test your translation in STK and say if you're happy with the font (I made it bold; not hard to read I hope?). Thank you.
Auria {l Wrote}:Also, it is a known issue that the in-game font has missing characters. I will need to discuss this with Hiker, but I'd generally favor deleting that font and using the same ones as for the GUI, so we're sure all characters are there.
hiker {l Wrote}:I agree, let's get rid of the old font. I'll try to fix the other issues (track exporter, light maps) first, then remove the font (feel free to do it earlier though).
I have found a Simplified Chinese font and converted it to Irrlicht's format. ...
Arthur {l Wrote}:Oh, that should be rather easy to fix. Could you post a screenshot of your translation? Then I can re-export at a smaller size.
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