Page 1 of 1

Dragon Monument

PostPosted: 26 Aug 2018, 09:29
by Typhon
Hi, I've created with Blender a dragon monument for STK, it isn't finished yet, but I'd like to get feedback about the idea.

Re: Dragon Monument

PostPosted: 26 Aug 2018, 21:24
by MTres19
Nice, it looks like the polycount isn't too high and the artistic style seems compatible with STK. I'd suggest uploading the Blender file though for more detailed feedback.

Re: Dragon Monument

PostPosted: 27 Aug 2018, 15:39
by Typhon
@MTres19: Okay, here's the file...

Re: Dragon Monument

PostPosted: 27 Aug 2018, 21:49
by SvenAndreasBelting
Hi

Really nice model!


IMO the polycount is very much too big for an object like this.
Just set the subdivisions from 2 to 1 that will cut the polycount from 20K to 5K. Or you can use a decimate modifier.

Also try to use more quads especially for the wings. This will provide better results with the subdivision surface modifier.

I think the dragon need also eyes ;)

Re: Dragon Monument

PostPosted: 01 Sep 2018, 11:20
by Typhon
Okay, I've done this...
A new check-out is attatched