Hi, I've created with Blender a dragon monument for STK, it isn't finished yet, but I'd like to get feedback about the idea.
Re: Dragon Monument
Posted: 26 Aug 2018, 21:24
by MTres19
Nice, it looks like the polycount isn't too high and the artistic style seems compatible with STK. I'd suggest uploading the Blender file though for more detailed feedback.
Re: Dragon Monument
Posted: 27 Aug 2018, 15:39
by Typhon
@MTres19: Okay, here's the file...
Re: Dragon Monument
Posted: 27 Aug 2018, 21:49
by SvenAndreasBelting
Hi
Really nice model!
IMO the polycount is very much too big for an object like this. Just set the subdivisions from 2 to 1 that will cut the polycount from 20K to 5K. Or you can use a decimate modifier.
Also try to use more quads especially for the wings. This will provide better results with the subdivision surface modifier.
I think the dragon need also eyes
Re: Dragon Monument
Posted: 01 Sep 2018, 11:20
by Typhon
Okay, I've done this... A new check-out is attatched