Dragon Monument

Dragon Monument

Postby Typhon » 26 Aug 2018, 09:29

Hi, I've created with Blender a dragon monument for STK, it isn't finished yet, but I'd like to get feedback about the idea.
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DragonMonument.png
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Re: Dragon Monument

Postby MTres19 » 26 Aug 2018, 21:24

Nice, it looks like the polycount isn't too high and the artistic style seems compatible with STK. I'd suggest uploading the Blender file though for more detailed feedback.
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Re: Dragon Monument

Postby Typhon » 27 Aug 2018, 15:39

@MTres19: Okay, here's the file...
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Dragon.blend
(625.79 KiB) Downloaded 20 times
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Re: Dragon Monument

Postby SvenAndreasBelting » 27 Aug 2018, 21:49

Hi

Really nice model!


IMO the polycount is very much too big for an object like this.
Just set the subdivisions from 2 to 1 that will cut the polycount from 20K to 5K. Or you can use a decimate modifier.

Also try to use more quads especially for the wings. This will provide better results with the subdivision surface modifier.

I think the dragon need also eyes ;)
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Re: Dragon Monument

Postby Typhon » 01 Sep 2018, 11:20

Okay, I've done this...
A new check-out is attatched
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Dragon6.blend
(629.64 KiB) Downloaded 18 times
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