GeekPenguinBR {l Wrote}:There's a spoiler video for those who can't test the track now for some reason:
https://www.youtube.com/watch?v=xwj-Fcb79O8
MTres19 {l Wrote}:Wow! I couldn't test the track but by GeekPenguinBR's video I can say that the screenshots don't do the track justice.
MTres19 {l Wrote}:* Maybe try to add a bit more variety to the vegetation. I think there is at least one other pine tree model in the library that you could link in.
MTres19 {l Wrote}:* Realistic water is hard but with Benau's branch custom shaders are now possible so my advice is "stay tuned."
MTres19 {l Wrote}:* (Only a suggestion) a shortcut through a cave.
SvenAndreasBelting {l Wrote}:In your video I didn‘t see the library nodes - did you install them? The library folder contains three folders that need to be copied into the library folder (supertuxkart). Also, please, try the little sidetrack
SvenAndreasBelting {l Wrote}:MTres19 {l Wrote}:* Maybe try to add a bit more variety to the vegetation. I think there is at least one other pine tree model in the library that you could link in.
I didn‘t use the pine tree model from the library on purpose, because of their very high polycounts … . Maybe I will make another model in the future.
SvenAndreasBelting {l Wrote}:MTres19 {l Wrote}:* Realistic water is hard but with Benau's branch custom shaders are now possible so my advice is "stay tuned."
I don‘t know the shader you mentioned - can you give me more information? For water I always use alpha blend shader and refraction/reflection on top.
Mr.XX99 {l Wrote}:I think this sign looks really great and cool, but I don't think it fits in this landscape at all. Maybe you could try making one with wood.
Mr.XX99 {l Wrote}:- You should try to get some higher resolution of the sky, because it looks very pixeled (or are this just my settings?)
Mr.XX99 {l Wrote}:- Some trees (I think mostly those with orange leafs) suddenly popped out of nowhere during driving. Can be seen in my video, right after the start (Or again only my settings?)
Auria {l Wrote}:For driveline flags being ignored in reverse, this does sound like a bug! You could file one on github if you wish, otherwise I could
bool isTrackReverse(Track::TrackObject@ obj)
{
return Track::isReverse();
}
Alayan {l Wrote}:I don't remember the last time I saw an add-on track of that quality ! Great job.
Alayan {l Wrote}:Have you other improvements in mind for it ?
Auria {l Wrote}:I would also strongly suggest that you submit this addon to the addons website
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