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Some models --> Licensing

PostPosted: 15 Dec 2010, 01:58
by rudy85
There you can find md3 models for many type of tracks this is creator's licence :

{l Code}: {l Select All Code}
This Model was created by Lt1 and Black Rayne Studios.



--------------------------------------------------------------

if  you need anything made or this object modified or skinned differently please let me

know and it will be done. feel free to contact me at:

 

---------------------------------blackraynestudios@gmail.com---------------------------



also there is a forum on my website for suggestions and requests

---------------------------------------------------------------------------------------

http://www.blackrayne.net



Copyrights :

  This game component is created and owned by Lt1 and Black rayne Studios.

  No modifications on any part of it are allowed unless indicated.

  You may not use this object as base to create another one. It must be used

  as is. You can use it freely in any games as long as you include a note

  indicating you got it from me. For any troubleshooting or inquiry, feel free

  to contact me.


This is md3 scripts :
md3_scripts.7z
(7.43 KiB) Downloaded 612 times

You have to put them in your blender script folders but launch import or export in the blender's text menu

His Website : http://www.blackrayne.net/index.html

Model exemple :

Image

Re: Some models

PostPosted: 15 Dec 2010, 03:18
by Auria
Hi,

it looks nice, unfortunately the
No modifications on any part of it are allowed unless indicated.


requirement makes this model almost impossible to use in an open source game, using this would probably violate sourceforge hosting terms

Re: Some models

PostPosted: 15 Dec 2010, 10:11
by rudy85
http://blackrayne.net/guestbook/index.php?page=30

291
April 10, 2009 - 10:37 AM
Rudy85

Understand ... thanks to you
Delete entry # 291
292
April 09, 2009 - 02:52 PM
blackrayne

The models are free to use for any project as long as rights stay with the model. ( in other words give the link back to the models)
Delete entry # 292
293
April 04, 2009 - 11:34 AM
Rudy85 rudy.phelippeau@wanadoo.fr

Your models are free to use for any purpose ?


I'm graphist in supertuxkart and I'm thinking about use your files.


Congratulation for the work You've made

Re: Some models

PostPosted: 15 Dec 2010, 19:54
by rudy85
So ?

Re: Some models

PostPosted: 15 Dec 2010, 22:47
by Auria
He said we have the right to use, but did not confirm we have the right to modify. The definition of Open-Source used by SourceForge makes it mandatory that files can be modified. Sorry

Re: Some models

PostPosted: 15 Dec 2010, 23:06
by hiker
rudy85 {l Wrote}:So ?

He still doesn't say that the models can be modified, or that they are released under any of the licenses we can accept.

Cheers,
Joerg

Re: Some models

PostPosted: 15 Dec 2010, 23:16
by rudy85
My addons will made with textures with same licences type , :cry:
I will share my addon package (art-museum icetrack disco-club battlespace skatepark moonbase) by myself.
requesting to getdeb for ubuntu and debian. I won't use sourceforge.

Can you tell me your (and hiker) opinion about this idea ? What is (if you know) a good way to distribute this package for windows.

I'm thinking about replacing textures but it will take many times (and I want to make this addon-package in the same time of STk 0.7 outcomming)

...

Re: Some models

PostPosted: 16 Dec 2010, 00:17
by samuncle
If you want vegetation, you can use this http://opengameart.org/content/dims-arboretum

License(s): CC-BY 3.0

Re: Some models

PostPosted: 16 Dec 2010, 01:24
by hiker
rudy85 {l Wrote}:My addons will made with textures with same licences type , :cry:

Well, this is of course your decision.

I will share my addon package (art-museum icetrack disco-club battlespace skatepark moonbase) by myself.
requesting to getdeb for ubuntu and debian. I won't use sourceforge.

Note that you also can't use tuxfamily ( http://stkaddons.tuxfamily.org/ ) - see http://faq.tuxfamily.org/Licence/En, which actually explains some of the drawbacks of restricted licenses.

Re art-museum: here things get tricky. Afaik the original work was done by someone else, so the license is a bit unclear. I am not entirely sure (though I am not a lawyer) that you can actually just release this under a different license(?). E.g. if the track was initially released under cc-by-sa 3.0 (which I am not sure it was), you can't just modify it and publish it as 'it might not be modified'. The "SA" means "allowing derivative works under the same or a similar license" (http://en.wikipedia.org/wiki/Creative_Commons).

Can you tell me your (and hiker) opinion about this idea ? What is (if you know) a good way to distribute this package for windows.

Well, you could have your own installer, but that would be a lot of work. Probably a zip file would be easiest.

I'm thinking about replacing textures but it will take many times (and I want to make this addon-package in the same time of STk 0.7 outcomming)

Note that (unless some big bugs turn up) we intend to release 0.7 beginning of next week.

Cheers,
Joerg

Re: Some models

PostPosted: 16 Dec 2010, 10:17
by rudy85
Nothing is easy

I have a sugestion : You and Auria can edit your signature to inform licencing and contributions

...
but it's a real problem,
most of (I want say all) people around me who are using a computer don't know about open source.
:|
them who know a little of it must have to know (all kind of) licences :(

How many people went to this forum to join project ( to let an idea, a concept, a
something started ) with an idea to sharing

And because "you" are not enough clear we have to junk their work

You know what I mean, it's an important idea for me :heart:

Re: Some models

PostPosted: 16 Dec 2010, 16:58
by Auria
Rudy,

we have a sticky post called "STK Contributor's Welcome and Guide" here : viewtopic.php?f=18&t=58

This post contains a link to http://supertuxkart.sourceforge.net/Licensing

Also, the wiki page that explains how to make track starts with a link to the licensing page. Same thing for the page on how to make karts.

I don't think we can be much clearer than that

Re: Some models

PostPosted: 16 Dec 2010, 17:00
by rudy85
When you buying a new TV did you read the documentation before pushing the power button ?

:)

Re: Some models

PostPosted: 16 Dec 2010, 19:35
by charlie
Sorry rudy85... contributing to a project is different to watching TV, which is analogous to playing SuperTuxKart - not contributing.

When re-wiring and customizing your TV did you read the documentation first?

Re: Some models

PostPosted: 16 Dec 2010, 20:25
by rudy85
It was written you're right I'm wrong

Re: Some models

PostPosted: 16 Dec 2010, 20:26
by rudy85
I think free I don't care about licencing

Re: Some models

PostPosted: 16 Dec 2010, 20:42
by Arthur
As long as you're okay with it just being an addon, and upload it in a place which permits files with only redistribution rights, there is no problem. People can still download it and have a good time, even though it can't be a part of the main game.

Keep your spirits up. :)

Re: Some models

PostPosted: 16 Dec 2010, 21:03
by rudy85
charlie {l Wrote}:When re-wiring and customizing your TV did you read the documentation first?


If it's in french yes if it isn't, I forget this idea.
Sure people who went here chose to work for an open source project (free) so why don't you consider their work as free (under licence you chose)

Auria {l Wrote}:we have a sticky post called "STK Contributor's Welcome and Guide" here : viewtopic.php?f=18&t=58

This post contains a link to http://supertuxkart.sourceforge.net/Licensing

Also, the wiki page that explains how to make track starts with a link to the licensing page. Same thing for the page on how to make karts.

I don't think we can be much clearer than that


No, I don't think so, Things must be perpetually said and repeated.

It seem easy to you ,but a contributor have to :
know english as he was born in this country
a speciality (blender for me)
All Kind of licence
Documentation which actually change a lot
Spending time on forum and mail and irc

and all of this for free

Contributors must be taken by the hand
I remember when Asciimonster went to this forum to proposing his track the cube, people told him his track is "aggresive for their eyes"
I I thought he was hurt because he didn't reply during many weeks. I worked on some models, and I proposed him a new version of his track.
And now look what a contributor we have :D

We have to take care of ourself, We are here for the same reason making this game better, make computers free

Re: Some models

PostPosted: 16 Dec 2010, 22:22
by Arthur
You raise many good points here Rudy. But keep in mind that our main developers are just 2 people, who also do all this stuff for free in their spare time. Hand-holding every contributor would be very time-consuming, and honestly I would rather have them spend time on developing the game than try to help every Blender beginner to become a Blender pro. In order to help SuperTuxKart people have to be able to do some research themselves, or they can become a burden on the developers. But they are here, on the mailing list and on IRC, and gladly answers questions from people that shows they want to help STK.

Furthermore, giving constructive feedback can be very hard at times - how to tell people in a subtle way that their work needs to be improved, while not disheartening them? I'm sure Auria and hiker love to see new content by new people. But sometimes it's simply not good enough, and then people have to be able to take it when they are told so. hiker and Auria don't mean any harm by it, but sometimes they just have to turn contributions down.

As an example, I can tell that when I started roaming the SuperTuxKart mailing list, I didn't have too much to offer other than my enthusiasm and (bad) ideas. I got quick, serious responses and soon started to feel at home. I have many times offered some of my music to the game, and in a couple instances, they were accepted. But most of the time, I was told in sensible ways that it wasn't good enough, with some short reasons as of why. I have to admit I got a little disheartened, but the reasons were sensible enough and I knew that I had tough competition from others. Fast forward to this day, and I still haven't got a lot of music in the game - but I'm happy for the little difference I can make - not mad even though I don't always agree with things. And sometimes, I've understood a while later that my ideas and contributions were indeed inferior - if they had done it my way all the time, the result would probably be horrifying! ;)

I'm very glad to see all the work you, asciimonster and everyone else have put into this. And I certainly don't want anyone to feel that they're not appreciated. But in order to get a good game, everyone and their hamster can't get their stuff into the game. Sometimes it's not because of quality, but because of licensing. That's sad, but it has to be this way. If STK only distributed on its own website, with no Debian, Fedora etc packages, I'm pretty sure STK would not be half as popular, and many contributors would not be interested in helping a non-free (as in freedom) game. So we just have to accept this, and try to confine with the documented guidelines.

P.S: Those who follow the commit logs may have seen how much time hiker and Auria have spent on cleaning up karts and tracks, sometimes improving and occasionally re-exporting all of the game's assets when needed. They do a lot to ensure that things are working correctly, if the contribution is good enough.

Re: Some models

PostPosted: 16 Dec 2010, 22:39
by rudy85
Fine to be eared and listened .
I know and I impressed by all the work they are doing

As you said :
Keep the spirits up

Re: [Bad way] Some models

PostPosted: 17 Dec 2010, 01:45
by Auria
Thanks Arthur, very well-written stuff :)

Et Rudy: nous sommes bien désolés des problèmes de license, mais c'est littérallement hors de notre contrôle. Quand on fait un jeu on a des responsabilités, et si nous incluons du matériel sans clarifier les licenses nous pouvons nous exposer à des problèmes judiciaires, ou nous faire expulser de sourceforge, etc... Alors inutile de t'obstiner avec nous sur la définition de libre, ce n'est pas qu'on ne veut pas écouter, nous n'avons tout simplement pas le choix (nous ne pouvons nous payer un serveur hors de sourceforge - et même là il faudrait quand même traiter les licenses pour être légaux).
À propos d'aider les débutants, Arthur l'a joliement expliqué - nous n'avons tout simplement pas le temps de prendre chaque débutant pas la main, rien de personnel. À propos de la page des licenses, je n'ai pas le temps de faire la traduction, mais si tu la fais, je vais la poster. Cette page-là ne devrait pas changer vraiment avec le temps

Re: [Bad way] Some models

PostPosted: 17 Dec 2010, 10:15
by rudy85
So, today is another day I'm starting on a new base ,
I thought to all textures I have to remove, not so much anymore except of art museum which is under unknown licence :?

Did we have to forget (junk lose) art museum ?
So I make a rapid list of what is under unknown licence :

Karts (~20)
Diego
Tarentula
Bambou
Chuck
Catapult
Chinchila and all blender mascott
...
Did you know who made this and under which licence

Tracks (~7)
High in the sky
Volcano
Moonbase
...

Almost all the contents of stkaddons.tuxfamily.org
You can remove addons for 0.6 from sourceforge

:shock:

Re: Some models --> Licencing

PostPosted: 17 Dec 2010, 14:06
by MCMic
Characters from Big Buck Bunny like the Chinchila are under CC-BY ( http://www.bigbuckbunny.org/index.php/download/ ).
That don't give us the licence of karts made with them thought.

Re: Some models --> Licencing

PostPosted: 17 Dec 2010, 17:44
by Auria
I made most of the BBB/Blender karts :) (I did Chinchilla, Rinky, Proog). Conso made Franky. So these are fine :)

Volcano comes from the original STK and is under GPL.
About the others, indeed I don't know.

(and yes, they come from a time when we were not very educated about licenses so we forgot the License.txt file).

Xapantu: maybe you could update the add-ons website to explicitely ask for a license?

Re: Some models --> Licencing

PostPosted: 17 Dec 2010, 19:24
by rudy85
So what are (are you consider) our rights about it ? What will you do about this features , and wil you remove addons from sourceforge ?

Re: Some models --> Licencing

PostPosted: 17 Dec 2010, 19:49
by xapantu
Auria {l Wrote}:Xapantu: maybe you could update the add-ons website to explicitely ask for a license?

ok, no problem, to have a easy way to manage license, they could be defined with a License.txt file in the .zip the user upload ? (maybe I am not clear)