updated canyon track

updated canyon track

Postby horace » 11 Dec 2010, 20:10

canyon.zip
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this is the latest version of the canyon track.
i think the zipper values are ok now and the default sun brightness is ok too.
the only thing that should be fixed if you figure out how this works in irrlicht: the sky cube ideally shouldn't be affected by fog.
Last edited by horace on 12 Dec 2010, 09:17, edited 2 times in total.
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Re: updated canyon track

Postby Auria » 11 Dec 2010, 22:58

Hi,

I corrected the problem in SVN, skyboxes and domes are no more affected by fog :)

Now, it would be nice if you could run "make all paths relative" so that other people get textures when they open your blend

The track looks nice otherwise; the little bump when you hit the ramps is slightly annoying but not too bad
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Re: updated canyon track

Postby horace » 12 Dec 2010, 09:22

sorry, i forgot about the relative paths. i have uploaded it again. i also renamed the old zippers and set them to ignore since they caused engine warning messages.

thanks for fixing the fog problem! :)

yes, i think the bumps aren't too bad. i tried to avoid modeling the conveyor belts into the track. i didn't just want to use a different texture but have some metal casing around it and this would have been quite cumbersome to do. i also always try to stay as non-destructive as possible. it's better if they still can be moved around.
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Re: updated canyon track

Postby Auria » 23 Dec 2010, 17:07

Hi,

sorry for the delay, was busy preparing 0.7 :)
I committed your updated Canyon to SVN, thanks
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Re: updated canyon track

Postby STKRudy85 » 23 Dec 2010, 18:41

Can someone could post a screenshot, please, it would be more sympathetic
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