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Mystery Island update

PostPosted: 27 Dec 2009, 23:29
by rudy85
Here an update of Mystery_island track by sj04736

Capture-stk.png




Hope you like :D ...

Re: Mystery Island update

PostPosted: 27 Dec 2009, 23:38
by Toren1994
It's very nice!!!!

Re: Mystery Island update

PostPosted: 28 Dec 2009, 00:10
by rudy85
Thanks :)

Re: Mystery Island update

PostPosted: 28 Dec 2009, 08:43
by sj04736
Hi, your changes are quite interesting. I like what you did with the bridge after the cave, and that you found a decent sky texture.

Things I like:
1. No more ugly blue sky :D
2. Theres some scenery!
3. It actually somewhat matches the originally planned 'mystery' theme

Things I don't like:
1. You extended the ramp so that its not really even a treacherous jump anymore
2. The music *really* does not fit, especially with the gloomier atmosphere.
3. The turtles (is that what they are?) need some sort of smoothing. Can we export normals for the 0.6.x tracks like we can in 0.7 so that faces are not so obvious?

Here's some notes for your information -
1. The polygons that were over the wooden ramp structure were there to keep the path smooth rather than bumpy. It also helped deal with rescuing. I see they're under the ramp now (you can see it when you fall off)
2. I think you lowered the drivelines on the ramp structure a bit too much, because I when I was rescued after driving off the edge, I got stuck inside the wooden structure.
3. The *huge* problem where you can still cut across half the track still exists on the grass island. I never did get around to blocking off the path across the grass when I made the track, but it is something that's been bugging me.
4. Why is the top-view and screenshot image copies of the font file? And why isn't the track in the Add-Ons category anymore?

Anyways, thanks for adding some scenery to the track. I've been meaning to get around to it for ages, but I instead ended up re-making the track with what I had hoped would be a replacement. The remake doesn't have the wooden ramp, so you could pretty much call it a different track. That's still not done yet, so don't expect it posted for a while. I can always just think up a new name :D

Re: Mystery Island update

PostPosted: 28 Dec 2009, 14:01
by rudy85
I understand , specialy about turtle that ihave no time to texture
--About bridge I want drivers feels irregularity of road--


I 'm making a break about using blender , please do changes by yourself , it be better that I will do

Re: Mystery Island update

PostPosted: 16 Jan 2010, 18:58
by COOLTUX345
Please make 0.7 version, I would love to play it on 0.7! And if you do, please make the seagulls fly around and the turtles higher quality. It looks weird when the seagulls are floating motionless in the air.

Re: Mystery Island update

PostPosted: 27 Jan 2010, 23:09
by rudy85
Mystery Island final 0.6

Added texture to turtles
improved drivelines
Planed the bridge :think:
changed sky color

... and little things

Re: Mystery Island update

PostPosted: 29 Jan 2010, 01:44
by Auria
Great job overall; indeed with animations in 0.7 it'd look better.
The seagull we see close near the start is also a bit strange, it's blocky and the polygons are not smoothed. Also there were some weird creatures I couldn't identify somewhere :D And I also saw a distorted brick texture

Re: Mystery Island update

PostPosted: 11 Jun 2010, 18:37
by Evolution
It was awful in 0.6.2 :
Because there were so high hills, you weren't able to see the track behind the hills.
The first time I played, I followed the others, but they fell down sometimes, too... :twisted:

Re: Mystery Island update

PostPosted: 13 Jun 2010, 20:40
by rudy85

Re: Mystery Island update

PostPosted: 02 Jul 2010, 17:59
by Evolution
Yes, but rudy85 is currently working on it, isn't he?
By the way, I've got 2 ideas concerning the unfair shortcut on the grass island:
1. Changing the grass island into something like in the castle track(between castle and tunnel and tunnel and castle)
2. shaping the grass island like crescent with the track on the inner side so any way "offroad" will be longer

Re: Mystery Island update

PostPosted: 03 Jul 2010, 21:27
by rudy85
I'm not working in any track update for the moment , but I took notes of what you said

Re: Mystery Island update

PostPosted: 13 Aug 2016, 10:36
by Ludsky
I would like add this map for addons; i like this second version of map "Mystery Island) Is best. But with Blender, i'm not good.

Possible to add this map ?

Re: Mystery Island update

PostPosted: 13 Aug 2016, 14:28
by MTres19
Yes, it's possible, but not without a fair amount of effort, especially since drivelines changed between 0.6.x and 0.7.x. However, it's easier than making an entirely new track, and I'm sure that with some basic Blender tutorials you could get it working. There's an excellent tutorial here.

Re: Mystery Island update

PostPosted: 14 Aug 2016, 21:59
by Ludsky
MTres19 {l Wrote}:Yes, it's possible, but not without a fair amount of effort, especially since drivelines changed between 0.6.x and 0.7.x. However, it's easier than making an entirely new track, and I'm sure that with some basic Blender tutorials you could get it working. There's an excellent tutorial here.


Thank you for your help but i can't :/ I have try....