My Collection of Fixed-up Add-ons

Re: My Collection of Fixed-up Add-ons

Postby Worldblender » 25 May 2019, 00:11

Typhon {l Wrote}:@Worldblender I've got two options:
Option 1: I upload my version as a remake of the original on STK Add-on website.
Option 2: I upload it somewhere else and send you the link.


Try option 2; I prefer to not have duplicate entries in the add-ons list, and we can decide the best way to merge out efforts together.

More tracks will be coming in, especially those from the 0.6 era, as I would like to work on content that currently isn't on the add-ons website.
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Re: My Collection of Fixed-up Add-ons

Postby Typhon » 25 May 2019, 09:11

Okay, I uploaded the track on github.com. Please send me your GitHub name so I can add you as a collaborator.
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Re: My Collection of Fixed-up Add-ons

Postby Worldblender » 25 May 2019, 20:21

Typhon {l Wrote}:Okay, I uploaded the track on github.com. Please send me your GitHub name so I can add you as a collaborator.


My username over at GitHub is RQWorldblender. https://github.com/RQWorldblender
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Re: My Collection of Fixed-up Add-ons

Postby Maximiliano Fonseca » 31 May 2019, 16:35

Some clues that I want for 1.0 are:

1-Night club
2-In the house a bad weather (with hacienda music)
3-Faster than myself
4-Minecraft
5- https://www.youtube.com/watch?v=Pb6sRgCWGRA&app=desktop
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Re: My Collection of Fixed-up Add-ons

Postby Worldblender » 31 May 2019, 18:42

Maximiliano Fonseca {l Wrote}:Some clues that I want for 1.0 are:

1-Night club
2-In the house a bad weather (with hacienda music)
3-Faster than myself
4-Minecraft
5- https://www.youtube.com/watch?v=Pb6sRgCWGRA&app=desktop

1 and 2 I'm working on now, but it will take me a while to complete on my own (although I may upload them once I feel that the tracks themselves are usable). 3 and 4 are licensed under CC BY-ND 3.0 by the original author (the same for all of his other tracks), so I legally may be unable to port them unless there is a way I can contact the original author. 5 I just downloaded, and will be porting it soon. But I don't know what's the license for this track. I prefer that I have not ended up finding a non-free track, although I may still port it.
Hako Hast
23 minutes ago
A bit late, but anyway here ist is: The download link for the last track shown here: http://supertuxkart.de/games4mac.zip (For Supertuxkart 0.6)

This Blender add-on at https://github.com/majic79/Blender-AC3D.git has helped me import this track so that I can begin my porting work on it.
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Re: My Collection of Fixed-up Add-ons

Postby Maximiliano Fonseca » 31 May 2019, 19:23

the night club track can you keep the music?
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Re: My Collection of Fixed-up Add-ons

Postby Worldblender » 31 May 2019, 19:44

Maximiliano Fonseca {l Wrote}:the night club track can you keep the music?


I really haven't been able to find much information about that particular track. Here is what I was able to obtain so far:
  • Filename: Imagination.ogg
  • Title: Imagination
  • Author: DJHelium (this author also created Valley (used in Black Forest and Green Valley) and Garden (used in Zen Garden))
  • Genre: Dream
  • Year: 2009
Screenshot_20190531_134112.png

Based on the pattern of licenses the original author uses for the two soundtracks shipping with STK, I'll assume this track is licensed under CC-BY-SA 3.0, but I would like to confirm this.
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Re: My Collection of Fixed-up Add-ons

Postby Mr.XX99 » 01 Jun 2019, 12:11

Hey WorldBlender,

great that you are fixing these tracks and giving new life to them, thank you very much for this :)

One thing you should be aware of, is that Samuncle plans to redo all tracks included in the original TuxKart from 2000 for the 20 years anniversary next year.
So it would be good if you would focus on tracks not included in TuxKart ;)

Samuncle (on IRC) {l Wrote}:Tux kart was released in 2000
Next year we celebrate the 20 years of the project
I teamed with a friend to upgrade (ideally) all old maps from 2000 to insanly high quality maps
Playing SuperTuxKart on my Windows 10 Laptop, my mobile phone and on my Anroid TV :)
(profile picture from John Tuggle URL: https://www.flickr.com/photos/22565768@N04/4454921691 License: https://creativecommons.org/licenses/by/2.0/ picture was edited by me)
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Re: My Collection of Fixed-up Add-ons

Postby Maximiliano Fonseca » 03 Jun 2019, 17:09

hi, apparently, some of your clues are broken:

1-High in the sky
2-Island Resort
3-City Skyway
4-Origami Animosity

apart those tracks and the two new sands lack adjust the screenshot
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Re: My Collection of Fixed-up Add-ons

Postby Worldblender » 05 Jun 2019, 10:01

I've been busy with four arenas for the past week, so I will describe them below, plus one additional kart that I may need help porting:

Karts
  • Firefox, representing the Firefox web browser (partially reverse-engineered from the B3D files)
    • Source files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/karts/firefox/
    • Output files: Not available yet
    • Orignal source files: http://download.tuxfamily.org/stkaddons/assets/51719a0561fd3.zip (kart only)
    • Icon: Image
    • Original author: Jedrzej Dziedziul
    • Last STK appearance: 0.8.1 (original kart never uploaded to the current STK add-ons website, only to the old one)
    • This kart is currently available only in source form. The meshes (main kart and wheels) and armature have successfully imported, but I am unable to import the original animations. Without them, my only options are to either create new animations from scratch, or load the original files into STK, and watch each animation and recreate them from there.
    • License: CC BY-SA 3.0+

Arenas:
  • Battle Space
    • Source files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/tracks/battlespace/
    • Output files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/output/battle-space/
    • Original source files: http://download.tuxfamily.org/stkaddons/old/blender.tar.gz
    • Screenshot: Image
    • Original author: Rudy Phelippeau ("Rudy85")
    • Last STK appearance: 0.6.2
    • This arena is now available on the STK add-ons website at https://online.supertuxkart.net/addons.php?type=arenas&name=battle-space
    • License: GNU GPL v3+ (no license file was included by the original author, but presumed based on the author's forum signature and releases of other content)
      STK 3D animation
      My work is under the licence you want
    • Additional changes:
      • Music replaced with xeon music, same one that plays on STK Enterprise.
      • Skybox usage, using a collection from https://opengameart.org/content/space-skyboxes by arikel, under license CC0. Removed sky sphere (at least not exported).
      • Navmesh added to allow for minimap generation and playability with AI karts.
      • Transformers-like robot colored with vertex colors (actually baked with full environmental light).
      • Textured the walls, spaceship, and arena floor. All textures (the glass and rusted metal ones) replaced with ones shipping with STK. Walls have vertex colors applied to them.
      • Added glass bridge to replace the zippers so that karts can drive to the other side of the arena.
      • Earth mesh replaced with one from the former official track Star Track, with its animation intact, but texture replaced with one shipping with STK.
      • Applied the mirror modifier on the spaceship and all of its parts on their local Z axis. Also applied the subdivision surface modifier for the glass floor and walls so that karts don't look like they are colliding when traveling to the area that was once occupied by zippers. Fixed all geometry holes within the spaceship.
      • Added a "crowd" of four as library objects to the arena-facing spaceship deck, consisting of Wilber, Konqi, Suzanne, and Gnu. They face the main arena area, but while they can be seen from the arena, karts cannot drive to them normally.
      • Added four more positions to the opposite side of the arena, for a supported total of eight players. They face to the inside of the arena, although no other karts are within visible range at battle start.
      • Changed some gift boxes to nitro and bananas.
  • Skate Park
    • Source files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/tracks/skate_park/
    • Output files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/output/skate-park/
    • Original source files: http://download.tuxfamily.org/stkaddons/old/blender.tar.gz
    • Screenshot: Image
    • Original author: Rudy Phelippeau ("Rudy85")
    • Last STK appearance: 0.6.2
    • This arena is now available on the STK add-ons website at https://online.supertuxkart.net/addons.php?type=arenas&name=skate-park
    • License: GNU GPL v3+ (no license file was included by the original author, but presumed based on the author's forum signature and releases of other content).
      STK 3D animation
      My work is under the licence you want
    • Additional changes:
      • Skybox usage. Removed sky dome (at least not exported).
      • Navmesh added to allow for minimap generation and playability with AI karts.
      • All old buildings have been removed, and replaced with library object buildings that are significantly taller. All vegetation has been replaced with those of library objects.
      • Grass, city area, dirt road fence, and asphalt textures changed. The asphalt has been changed to concrete and the center of the arena has been changed to a manhole texture from https://opengameart.org/content/manhole-cover (by BMacZero, under CC0 license). The graffiti texture is no longer present in the track, and a plastic barrier texture shipping with STK has been added to be the "door" to the arena.
      • Invisible barrier with opening near the center placed, to stop karts from climbing up the fence and potentially driving outside of the arena during normal play.
      • Applied the solidify modifier for the fence.
      • Added skateboard models originally made by Savino, found at https://opengameart.org/content/skateboard, and licensed under CC0. There are eight of them that can be pushed by karts. Every two of them bear the faces of Tux, Adiumy, Gnu, and Sara the Wizard.
      • Start positions have been relocated to just after the fence, and added four more for a supported total of eight players. These positions were formerly gift boxes, and all of them now point to the center of the arena. The old start positions are not used, as they had the karts placed too close to each other.
      • Some gift boxes have been turned into bananas, small nitro, and big nitro.
  • The Ring (reverse-engineered from the AC3D files)
    • Source files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/tracks/ring/
    • Output files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/output/ring/
    • Original source files: https://sourceforge.net/p/supertuxkart/code/HEAD/tree/addon/trunk/tracks/ring
    • Screenshot: Image
    • Original author: Constantin Pelikan
    • Last STK appearance: 0.6.2
    • This arena is now available on the STK add-ons website at https://online.supertuxkart.net/addons.php?type=arenas&name=the-ring
    • License: CC BY-SA 3.0+
    • Additional changes:
      • Music replaced with after_the_flames music, same one that plays on Volcan Island.
      • Skybox usage, with it being the same as the one used in former official tracks Tux Tollway and Shiny Suburbs.
      • Navmesh added to allow for minimap generation and playability with AI karts.
      • Textured the torus, and arena floor. Removed the outer-facing torus mesh and applied the solidify modifier on the torus. The overall theme is now stone-based.
      • Allow driving sideways and upside-down whlie karts are inside the torus. Only human player karts can do this, not the AI karts.
      • Added the following library objects: Carousel in the center of the arena, four pink ribbons above the torus openings, and four smartphones on every diagonal.
      • Changed the location of the start positions, and added four more positions, for a supported total of eight players. They are positioned on every straight-line and diagonal direction lines, with the former at the torus openings, and the latter in front of the smartphones.
      • Some gift boxes have been turned into bananas, small nitro, and big nitro.
  • Cupcake Space Station
    • Source files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/tracks/cupcake-space/
    • Output files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/output/cupcake-space/
    • Original source files: http://download.tuxfamily.org/stkaddons/old/blender.tar.gz
    • Screenshot: Image
    • Original author: David Mikos and Rudy Phelippeau ("Rudy85")
    • Last STK appearance: 0.6.2
    • This arena is now available on the STK add-ons website at https://online.supertuxkart.net/addons.php?type=arenas&name=cupcake-space-station
    • License: CC BY-SA 3.0+
    • Additional changes:
      • Music changed from Penguin_Party to Ethereal_Spectrum (not shipped with STK anymore), same one that plays on former official track Star Track.
      • Skybox usage. Removed all meshes that consist of the "sky" (at least not exported).
      • Navmesh added to allow for minimap generation and playability with AI karts.
      • Arena no longer takes place on the moon, and instead takes place inside a cupcake-shaped spaceship (that has the wireframe modifier applied, and even retains its original texture). It is implied by this shape that it is owned by the in-game fictional organization Sara Space Agency Organization (SSAO), but the arena itself never makes any explicit references to it.
      • Added every planet and the sun from former official track Star Track, with their locations and animations intact. Some planets had their textures replaced with ones shipping with STK.
      • Arena base, wall, and central structure all had their textures changed to make them more metallic, except for the walls, which are still made of glass, but changed to a different texture and can be driven on. The top ring has been changed to a flat one, but changed to become metallic and placed to stop karts from potentially driving outside of the arena during normal play.
      • Added library objects consisting of four radio towers, with two blue ones placed on the horizontal direction line, and two green ones placed on the vertical direction line. They do poke out of the cupcake shape, but luckily they don't intersect with its wireframe shape.
      • Applied the solidify modifier for the arena base and wall. This is needed for the former so that it intersects with the central structure. Also applied the edge split modifier to the central structure.
      • Changed the location of the start positions, and added four more positions, for a supported total of eight players. They are positioned on every straight-line and diagonal direction lines.
      • Some gift boxes have been turned into small nitro, and placed on top of the central structure openings that take more effort for karts to reach. Due to the small arena size, no bananas or big nitro have been placed.

Maximiliano Fonseca {l Wrote}:hi, apparently, some of your clues are broken:

1-High in the sky
2-Island Resort
3-City Skyway
4-Origami Animosity

apart those tracks and the two new sands lack adjust the screenshot

I'm working on all of those, but it could take me more time to complete since I also plan on doing a reskin for three out of the four tracks listed. Screenshots will come in once the tracks are finalized. Now that I finished with some arenas, I will be returning to working on almost every track you mentioned.
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Re: My Collection of Fixed-up Add-ons

Postby tempAnon093 » 13 Jun 2019, 23:04

Thank you very much for re-adding these tracks into the game. As a player who only joined the community recently, I wasn't able to play any of these before (at least, without downloading a bunch of old STK versions). All of these track that I have tried are really fun!
I did notice that in the add-on lists, Cosmic is located in the tracks category but it appears to be an arena. Hopefully that isn't too hard to fix.
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Re: My Collection of Fixed-up Add-ons

Postby Maximiliano Fonseca » 14 Jun 2019, 14:20

not only is "cosmic", but also "another soccer field" and "soccer arena"

none of these 3 belongs to tracks or arenas, there should be a new section for soccer fields
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Re: My Collection of Fixed-up Add-ons

Postby Worldblender » Yesterday, 03:02

Two tracks that stayed on this list since last month have now reached completion! These are Origami Animosity and Kapman Island Resort (based on SuperTux Island Resort), and they are described below with the latest changes:
  • Origami Animosity
    • Source files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/tracks/origamianim/
    • Output files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/output/origamianim/
    • Original source files: http://download.tuxfamily.org/stkaddons/old/tracks/Origami%20Animosity%20(0.6).zip
    • Screenshot: Image
    • Original author: TuxThePenguin
    • Last STK appearance: 0.6.2
    • This track is now available on the STK add-ons website at https://online.supertuxkart.net/addons.php?type=tracks&name=origami-animosity
    • License: GNU GPL v3+
    • Additional changes:
      • Scale all objects in the original track by 1.5 Blender units. This also has the effect of making the track wider.
      • Skybox usage, with it being the same as the one used in former official tracks Tux Tollway and Shiny Suburbs.
      • Track has been given a slight Asian theme, instead of being almost entirely white.
      • Paper, track border, box, roof, and booster textures replaced. Added in-game cardboard, blue Asian roof, colored metal, and carpet textures. Paper borders become Japanese red wood to make them easier to see, but karts can get stuck in the middle of them. Outmost paper is now grass that matches the replaced skybox.
      • The paper tent had been relocated to cover part of a track (after the paper airplane with a part of it sunken into the track), and another one has been added to another part of the track (the southernmost curve).
      • Flatten the track border for parts of it on the ground, so that karts don't fly up if they happen to drive into them at certain angles. Raise the border for the elevated parts of it, so that karts cannot fall off on those parts.
      • Two more rows of three gift boxes have been added to the track, and one set of two gift boxes and one nitro has been relocated.
      • Reverse mode enabled, and is now usable after adding in a bridge from official track Zen Garden. Nearby speed boosters have been removed.
      • Start gate has its textures changed, and no longer reads "Finish".
      • Animated the paper airplane floating in the sky. It now circles the bridge.
      • Library objects consisting of Kiki and Wilber painting have been added inside both paper tents.
      • Replaced lined paper texture with one from https://opengameart.org/content/paper-airplane, by Clint Bellanger, and licensed under CC0.
      • Added four point lights to the front and back of the start indicator (two for every side), so that the side facing away from the sun is easier to see.
  • Kapman Island Resort (based on SuperTux Island Resort)
    • Source files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/tracks/kapmanresort/
    • Output files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/output/kapmanresort/
    • Original source files: http://download.tuxfamily.org/stkaddons/old/tracks/SuperTux%20Island%20Resort%20(0.6).zip
    • Screenshot: Image
    • Original author: TuxThePenguin
    • Last STK appearance: 0.6.2
    • This track is now available on the STK add-ons website at https://online.supertuxkart.net/addons.php?type=tracks&name=kapman-island-resort
    • License: GNU GPL v3+
    • Bonus fact: The entire track now takes inspiration from Bandai Namco's Pac-Man series, due to the track shape loosely resembling the titular character's classic/pizza form. The landscape is now specifically by the 1984 arcade game Pac-Land. Various buildings reuse this game's color scheme, and almost every environment from it pops up around the track (including the town, forest, mountain, desert, bridge, and castle. The pond/lake is replaced with an ocean surrounding the whole track).
    • Additional changes:
      • Scale all objects in the original track by 1.5 Blender units. This also has the effect of making the track wider.
      • Old music replaced with pacman background music.ogg, from https://opengameart.org/content/pacman- ... ound-music, made by remaxim (Commissioned by mcarter), and licensed under CC BY-SA 3.0+.
      • Skybox usage, now using the one from official track Gran Paradiso Island.
      • Replaced all old palm trees with ones from STK library. Road blocks have been replaced with fitch barrels from STK library. Additional vegetation added with library objects include animated grass, sage brushes, and pine trees. There is also cactus originating from rubberduck's track Canyon42.
      • Two statues (a Pac-Man-like creature and apple) based on https://opengameart.org/content/marbleman-gobbler-with-animation and https://gitlab.com/VanessaE/dreambuilder_modpack/blob/master/dreambuilder_mp_extras/models/default_apple.obj appear at the two highest points of the track landscape. Another copy of both statues appear on top of the start sign.
      • Castle and goat skull models copied from the Overworld track, with their textures replaced with built-in ones. The castle openings have four green industrial lights on their sides, with two for each opening.
      • Church model copied from official track Black Forest, with some of its original textures retained.
      • More house models from https://opengameart.org/content/houses- ... w-poly-v02 appear, all of them made by MrCraft Animation and licensed under CC0. They all have the shrinkwrap modifier applied, so that they stick to the sloped ground. Some of the houses also have the array modifier applied, so that it takes less time to decorate the landscape. They replace all of the old beach houses. Additionally, the old hotel building has been replaced with two of a tall, more modern building as a library object.
      • Track, track border, rock, grass, and wood textures replaced. Track border is given a blue-white aesthetic.
      • Reverse mode enabled, fully working.
      • Added an alternate shortcut that allows karts to complete laps more quickly, but is filled with 10 geysers that can knock karts (it works bidirectionally). Along the way only gift boxes and big nitro can be found. Another risk is that karts can fall off of the main track while trying to take the alternate route. In other words, this shortcut is riskier, but more rewarding.
      • Applied the solidify modifier for both bridges. Also applied the array modifier for the piers that support the shortcut bridge.
      • The geysers are animated to alternate every 3 seconds to rise up and down. One of the bridge sides is safe to drive at any point. There are also split seconds where the bridge isn't occupied by the geysers, while they are in the rising/falling phase. Five are scaled at 4.0, and the other give are scaled at 5.0. The larger geysers are harder to avoid, and are located on the part of the shortcut that is mostly straight. The smaller geysers are located on the part of the shortcut that is curved.
      • Resort sign changed to become a start sign, and no longer mentions the track name. It is also given a blue aesthetic, but all other faces retain concrete textures. Also applied the bevel modifier to the bases of this sign and and the statue bases.
      • Added four point lights to the front and back of the start indicator (two for every side), so that the side facing away from the sun is easier to see.
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