My Collection of Fixed-up Add-ons

My Collection of Fixed-up Add-ons

Postby Worldblender » 30 Apr 2017, 23:37

I'm finally back, this time around I have more Blender experience after developing a collection of karts based on Smash Bros. fighters (they will be revamped soon, with more animations) (the topic at https://forum.freegamedev.net/viewtopic ... 18&t=11372). This place will now point to a Git repository containing all add-ons that I work with. Unless otherwise specified, I am the only person who works on everything I list here.

The B3D importer at https://github.com/joric/io_scene_b3d is useful for dealing with karts and tracks whose original author(s) never published the original Blender files for them.

The Git repository: https://gitlab.com/Worldblender/stk-contrib-addons
This repository uses Git Large File Storage (LFS), in order to keep the repository sizes more manageable. See https://git-lfs.github.com/ for more information and how to get the client.

Convenience listing of available karts and tracks:
Karts:

Tracks:
  • Flat Track (flattrack)
  • City Skyway
    • Source files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/tracks/cityskwy/
    • Output files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/output/cityskyway/
    • Original source files: http://download.tuxfamily.org/stkaddons/old/tracks/City%20Skyway%20(0.6).zip
    • Screenshot + top view: Image Image (both not used in-game)
    • Original author: TuxThePenguin
    • Last STK appearance: 0.6.2
    • License: GNU GPL v3+
    • Additional changes:
      • Skybox usage.
      • Replaced all old palm trees with ones from STK library.
      • Track, grass, and metal grid textures replaced. Billboard signs and city buildings will be replaced in another update. Grass texture no longer resets karts for now. 4-lane road texture replaced with https://opengameart.org/content/golgotha-textures-tunnelroadjpg (CC0-licensed).
      • Reverse mode enabled, fully working. Secondary road has its beginning altered from a drop to a ramp to support this mode.
      • The entire looped road is used as the main driveway, with the secondary road being turned into a secondary one. All mid-road concrete barriers have been removed (at least not exported) as a result. Horizontal highway is not used for now, as using it as-is is a significantly unfair shortcut. However, an array modifier has been applied to it so that it covers the entire grass plane (but extends out of it to the west). The drop-off from the main road to the horizontal one has been filled up for now.
      • No drivelines are set, so lap counting does not work; the race therefore will never complete unless exited by the user.
  • High in the Sky
  • Origami Animosity
  • SuperTux Island Resort
  • Art Museum
  • Night by the Sea
  • Lake Ikeal (based on Tux Racer by Hero)
    • Source files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/tracks/lake-ikeal/
    • Output files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/output/lake-ikeal/
    • Original source files: http://download.tuxfamily.org/stkaddons/assets/50cf76eb29406.zip
    • Screenshot Image
    • Original author: Hero
    • Last STK appearance: 0.8.1 (original track never uploaded to the current STK add-ons website, only to the old one)
    • This track is now available on the STK add-ons website at https://online.supertuxkart.net/addons.php?type=tracks&name=lake-ikeal
    • License: CC BY 3.0+
    • Bonus fact: This track's name is a portmanteau of Lake Baikal and the name "Ike", specifically in honor of the character from Nintendo/Intelligent System's Fire Emblem franchise (strategy-RPG video game series loosely based on medieval themes, but featuring anime-style art), but no other connections are made to it.
    • Additional changes:
      • Music changed from Penguin_Party to Bay.
      • Skybox usage. Mesh skydome has been removed.
      • Track has been re-skinned to be based on the Great Lakes of North America and Lake Baikal in Siberia, Russia. Nearly every texture has been changed, except for the barrel, cones, ans checker line. The area that was once occupied by astro-turf is now replaced with a lake, complete with a pebble bottom and clear-blue water (textures for both copied from the Zen Garden track). Although the bottomless pits are still there, the lake area has been made deeper, with rock walls for the surface and pits. Falling into the lake will almost certainly cause karts to be reset. There is a point in the track where it is close to the water level, but the water never touches the main track itself.
      • The barrel animation has some keyframes removed to accommodate the conversion to cliffs.
      • Main track is now sand-based with tire markings, and it has been narrowed with regular sand on both sides. The sand with tire markings is the only area guaranteed to not cause karts to slip, especially on banked areas of the track. The driveline is now based on this state of the track, with any weird turns removed in the process, but it and the track's basic shape have not been changed.
      • Decorations outside of the main track have been placed, with grass and trees viewable from the track above, and a small town with some houses is also included. Three icosphere-based tunnels have been placed on banked sections of the track to make it feel slightly less boring to drive through.
      • Excessive gift boxes have been turned into easter eggs, enabling this track to have an easter egg mode as a result. Many have been relocated throughout the track, and some eggs appear only on certain difficulty modes. Some other gift boxes have been turned into nitro and bananas for a slightly more challenging race.
      • Some zippers have been relocated or removed so that karts before the race begins will not suddenly speed, especially if playing this track in reverse. Their texture now uses one shipping wit STK. They also animate and change directions depending on if reverse mode is enabled or not.
      • Some cones have been relocated to the point where the track and water level are close together, and one has been removed.
  • Terabite (reverse-engineered from the B3D files)
    • Source files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/tracks/terabite/
    • Output files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/output/terabite/
    • Original source files: http://download.tuxfamily.org/stkaddons/assets/4f6158caaecd9.zip
    • Screenshot: Image
    • Original author: David Herrera (Davh10)
    • Last STK appearance: 0.8.1 (original track was uploaded to the old STK add-ons website, but was never approved)
    • This track is now available on the STK add-ons website at https://online.supertuxkart.net/addons.php?type=tracks&name=terabite
    • License: GNU GPL v3+
    • Additional changes:
      • Old music replaced with Cerclevicieux from add-on track The Cube, under license CC BY-SA 4.0.
      • Skybox usage, using a collection from https://opengameart.org/content/space-skyboxes by arikel, under license CC0.
      • The track is finally in a usable state, with three checklines, a fixed driveline usable by AI karts, and a driveline for the alternate shortcut. Items have been placed throughout the track. Both the main track and the alternate shortcut have banked sections that turn upside-down and sideways, respectively.
      • Certain objects that initially appear very far away from the track are no longer exported. Other objects have been added to replace them instead (many can be seen in the new screenshot), including: Suzanne head (to prevent karts on the main track from driving off to the alternate shortcut below), torus knot (decoration placed near the middle of the alternate shortcut), animated pyramid (with mirror modifier on the Z-axis (Blender)/Y-axis (in-game)), and a star (with mirror modifier on the X-axis, using the slightly-larger icosphere as the mirror point).
      • All animated objects have cyclic animations, so that they don't end after one run. The old ring has been replaced with a twisted torus, and now actually marks the start line. The green arrow and two bars have been relocated and now serve different purposes of guiding karts to going up the vertical part of the main track, and as borders before the start line, respectively. Only the XYZ arrows have been left nearly intact, save for making its animation cyclic.
      • Added some library objects, which include: two computers, and monitor and keyboard, and a Ferris wheel, all of them sitting on two metallic blocks.
      • Reverse mode enabled, fully working. The alternate shortcut has been fixed to accommodate this mode.
      • Reduced usage of the green binary text, limiting it to the main track. The alternate shortcut is now marked with an electronic pattern.
      • Many textures added of those shipping with STK, including: electronic pattern, track border, shortcut marker, yellow checkerboard, ribbed steel, red ceramic, brown rock, Suzanne eyes, metal plates, corrugated metal, light gray metal, and jump ramp arrow.
Last edited by Worldblender on 24 May 2019, 17:30, edited 11 times in total.
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Re: My Collection of Fixed-up Tracks

Postby Worldblender » 21 May 2017, 03:48

I have altered my format so that this post will serve as a central place for where I share my modifications of existing tracks, as I don't feel ready to submit my changes to the add-ons site yet.
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Re: My Collection of Fixed-up Tracks

Postby Ludsky » 21 May 2017, 09:48

It's good job :)
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Re: My Collection of Fixed-up Tracks

Postby QwertyChouskie » 24 May 2017, 02:38

Just tried flattrack, it seems good, two things though:

1. There is no sun, which means no shadows, etc.;
2. There is nothing in the surrounding environment, so it feels like you are on a floating platform in the sky.

Point 1 should be easy to fix, and I would recommend uploading it to add-ons after that. Point 2 will probably be harder to fix and fixing it may or may not happen, so don't hold off uploading to add-ons because you have not fixed point 2.
Last edited by QwertyChouskie on 15 May 2019, 22:31, edited 1 time in total.
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Re: My Collection of Fixed-up Tracks

Postby QwertyChouskie » 24 May 2017, 02:40

Oh,

3. The screenshot is a top-down and should be made like the other official screenshots (preferably before uploading to add-ons).
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Re: My Collection of Fixed-up Tracks

Postby samuncle » 24 May 2017, 20:34

Hi, it's cool to see older tracks to be converted :). I recommend you to take the time to learn how the new engine works and you can add some cool effects (like real time shadows, lighting, etc).

You can also use pre made objects that are shipped with the game to add more cool details!

Happy blending!
Image
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Re: My Collection of Fixed-up Tracks

Postby Worldblender » 10 May 2019, 21:16

I'm fast-forwarding things here. All my tracks are now located at https://gitlab.com/Worldblender/stk-contrib-addons, where I will continue to add new tracks and fix existing ones whenever necessary.

Bonus content: Image
This is a new screenshot I made for the in-game track Minigolf, that does away with the tight turns in the current screenshot for it.
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Re: My Collection of Fixed-up Add-ons

Postby Maximiliano Fonseca » 11 May 2019, 02:24

Hi :-)

The screenshot for minigolf looks pretty cool
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Re: My Collection of Fixed-up Add-ons

Postby Maximiliano Fonseca » 11 May 2019, 02:26

but it would also need a new screenshot for the football stadium
(the first of all)
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Re: My Collection of Fixed-up Add-ons

Postby Worldblender » 14 May 2019, 09:19

I have some more tracks ready for testing (4 to be exact)! I also have bonus content to show first, before the tracks (can be found in the first post as usual); it's a new screenshot for the in-game Soccer Field.
Image

For convenience, here are the 4 new tracks. all of them from the 0.6.2 era (~2009), and originally designed by TuxThePenguin:
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Re: My Collection of Fixed-up Add-ons

Postby Maximiliano Fonseca » 14 May 2019, 15:36

Hello
Good work, I can suggest something, the music of high in the sky does not fit (in my opinion) I want to suggest that if you change the music for this (original supertux)

https://github.com/SuperTux/supertux/bl ... _remix.ogg
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Re: My Collection of Fixed-up Add-ons

Postby Maximiliano Fonseca » 14 May 2019, 15:40

another problem is that I try to play (with updated music) and it takes me out of the game
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Re: My Collection of Fixed-up Add-ons

Postby Maximiliano Fonseca » 15 May 2019, 17:11

here is the music file if you want to add
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Re: My Collection of Fixed-up Add-ons

Postby Worldblender » 22 May 2019, 09:13

Maximiliano Fonseca {l Wrote}:Hello
Good work, I can suggest something, the music of high in the sky does not fit (in my opinion) I want to suggest that if you change the music for this (original supertux)

https://github.com/SuperTux/supertux/bl ... _remix.ogg


Your suggestion has now been implemented. I'm back again with some more tracks, which will be listed here. In particular, the last two have more drastic changes than all other tracks I have worked on so far (it is likely that I will upload these to the add-ons website since they currently are not over there yet):
  • Art Museum
  • Night by the Sea
  • Lake Ikeal (based on Tux Racer by Hero)
    • Source files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/tracks/lake-ikeal/
    • Output files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/output/lake-ikeal/
    • Original source files: http://download.tuxfamily.org/stkaddons/assets/50cf76eb29406.zip
    • Screenshot Image
    • Original author: Hero
    • Last STK appearance: 0.8.1 (original track never uploaded to the current STK add-ons website, only to the old one)
    • License: CC BY 3.0+
    • Bonus fact: This track's name is a portmanteau of Lake Baikal and the name "Ike", specifically in honor of the character from Nintendo/Intelligent System's Fire Emblem franchise (strategy-RPG video game series loosely based on medieval themes, but featuring anime-style art), but no other connections are made to it.
    • Additional changes:
      • Music changed from Penguin_Party to Bay.
      • Skybox usage. Mesh skydome has been removed.
      • Track has been re-skinned to be based on the Great Lakes of North America and Lake Baikal in Siberia, Russia. Nearly every texture has been changed, except for the barrel, cones, ans checker line. The area that was once occupied by astro-turf is now replaced with a lake, complete with a pebble bottom and clear-blue water (textures for both copied from the Zen Garden track). Although the bottomless pits are still there, the lake area has been made deeper, with rock walls for the surface and pits. Falling into the lake will almost certainly cause karts to be reset. There is a point in the track where it is close to the water level, but the water never touches the main track itself.
      • The barrel animation has some keyframes removed to accommodate the conversion to cliffs.
      • Main track is now sand-based with tire markings, and it has been narrowed with regular sand on both sides. The sand with tire markings is the only area guaranteed to not cause karts to slip, especially on banked areas of the track. The driveline is now based on this state of the track, with any weird turns removed in the process, but it and the track's basic shape have not been changed.
      • Decorations outside of the main track have been placed, with grass and trees viewable from the track above, and a small town with some houses is also included. Three icosphere-based tunnels have been placed on banked sections of the track to make it feel slightly less boring to drive through.
      • Excessive gift boxes have been turned into easter eggs, enabling this track to have an easter egg mode as a result. Many have been relocated throughout the track, and some eggs appear only on certain difficulty modes. Some other gift boxes have been turned into nitro and bananas for a slightly more challenging race.
      • Some zippers have been relocated or removed so that karts before the race begins will not suddenly speed, especially if playing this track in reverse. Their texture now uses one shipping wit STK. They also animate and change directions depending on if reverse mode is enabled or not.
      • Some cones have been relocated to the point where the track and water level are close together, and one has been removed.
  • Terabite (reverse-engineered from the B3D files)
    • Source files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/tracks/terabite/
    • Output files: https://gitlab.com/Worldblender/stk-contrib-addons/tree/master/output/terabite/
    • Original source files: http://download.tuxfamily.org/stkaddons/assets/4f6158caaecd9.zip
    • Screenshot: Image
    • Original author: David Herrera (Davh10)
    • Last STK appearance: 0.8.1 (original track was uploaded to the old STK add-ons website, but was never approved)
    • License: GNU GPL v3+
    • Additional changes:
      • Old music replaced with Cerclevicieux from add-on track The Cube, under license CC BY-SA 4.0.
      • Skybox usage, using a collection from https://opengameart.org/content/space-skyboxes by arikel, under license CC0.
      • The track is finally in a usable state, with three checklines, a fixed driveline usable by AI karts, and a driveline for the alternate shortcut. Items have been placed throughout the track. Both the main track and the alternate shortcut have banked sections that turn upside-down and sideways, respectively.
      • Certain objects that initially appear very far away from the track are no longer exported. Other objects have been added to replace them instead (many can be seen in the new screenshot), including: Suzanne head (to prevent karts on the main track from driving off to the alternate shortcut below), torus knot (decoration placed near the middle of the alternate shortcut), animated pyramid (with mirror modifier on the Z-axis (Blender)/Y-axis (in-game)), and a star (with mirror modifier on the X-axis, using the slightly-larger icosphere as the mirror point).
      • All animated objects have cyclic animations, so that they don't end after one run. The old ring has been replaced with a twisted torus, and now actually marks the start line. The green arrow and two bars have been relocated and now serve different purposes of guiding karts to going up the vertical part of the main track, and as borders before the start line, respectively. Only the XYZ arrows have been left nearly intact, save for making its animation cyclic.
      • Added some library objects, which include: two computers, and monitor and keyboard, and a Ferris wheel, all of them sitting on two metallic blocks.
      • Reverse mode enabled, fully working. The alternate shortcut has been fixed to accommodate this mode.
      • Reduced usage of the green binary text, limiting it to the main track. The alternate shortcut is now marked with an electronic pattern.
      • Many textures added of those shipping with STK, including: electronic pattern, track border, shortcut marker, yellow checkerboard, ribbed steel, red ceramic, brown rock, Suzanne eyes, metal plates, corrugated metal, light gray metal, and jump ramp arrow.
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Re: My Collection of Fixed-up Add-ons

Postby annopnod » 23 May 2019, 03:16

i view no egg hunt(easter_eggs.xml) mode.u can add it
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Re: My Collection of Fixed-up Add-ons

Postby Worldblender » 23 May 2019, 03:22

annopnod {l Wrote}:i view no egg hunt(easter_eggs.xml) mode.u can add it


Only one track has this mode enabled, that being Lake Ikeal. If you think you're encountering problems with this track's easter egg hunt mode, can you show me any debug logs that could point out any problems?
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Re: My Collection of Fixed-up Add-ons

Postby annopnod » 23 May 2019, 04:25

Worldblender {l Wrote}:
annopnod {l Wrote}:i view no egg hunt(easter_eggs.xml) mode.u can add it


Only one track has this mode enabled, that being Lake Ikeal. If you think you're encountering problems with this track's easter egg hunt mode, can you show me any debug logs that could point out any problems?


can not show debug log.u see this code

fileformat.png


i view Output files(https://gitlab.com/????).file not exists easter_eggs.xml can not support egg hunt mode

egg hunt file format

Screenshot from 2019-05-23 10-14-35.png
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Re: My Collection of Fixed-up Add-ons

Postby Worldblender » 23 May 2019, 04:46

annopnod {l Wrote}:
Worldblender {l Wrote}:
annopnod {l Wrote}:i view no egg hunt(easter_eggs.xml) mode.u can add it


Only one track has this mode enabled, that being Lake Ikeal. If you think you're encountering problems with this track's easter egg hunt mode, can you show me any debug logs that could point out any problems?


can not show debug log.u see this code

fileformat.png


i view Output files(https://gitlab.com/????).file not exists easter_eggs.xml can not support egg hunt mode

egg hunt file format

Screenshot from 2019-05-23 10-14-35.png

The debug logs are always found in your STK configuration directory, with the name stdout.log (I can't tell you where as I don't know the operating system you use). Try downloading from the add-ons website via a web browser, or you may have to re-install this particular add-on. If this didn't work for you, you may always download the XML file from my Git repository.
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Re: My Collection of Fixed-up Add-ons

Postby annopnod » 23 May 2019, 05:16

i view code https://github.com/supertuxkart/stk-cod ... /track.cpp line 627

if(easter)
{
....
}

this code can not print stdout.log
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Re: My Collection of Fixed-up Add-ons

Postby Worldblender » 23 May 2019, 05:40

annopnod {l Wrote}:i view code https://github.com/supertuxkart/stk-cod ... /track.cpp line 627

if(easter)
{
....
}

this code can not print stdout.log

Forget about trying to get debug logs. You need to navigate to the add-ons directory and show me the contents of the lake-ikeal directory if it exists, or screenshot what is displayed when you select a track in easter egg mode (with the tab set to "All").
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Re: My Collection of Fixed-up Add-ons

Postby Typhon » 23 May 2019, 09:21

Hmmm, I've remade this flattrack as well; what do you think about it?
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Screenshot.png
Old_Racetrack.png
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Re: My Collection of Fixed-up Add-ons

Postby Worldblender » 23 May 2019, 09:53

Typhon {l Wrote}:Hmmm, I've remade this flattrack as well; what do you think about it?

Your version seems to look way better than what I did at first sight. However, unless you make the Blender file publicly available, I am unable to take a through look at it. If you want to do this, put it somewhere where i can publicly access it, and state the license(s) used for your version. I can potentially integrate your changes into my version if this happens.
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Re: My Collection of Fixed-up Add-ons

Postby Typhon » 23 May 2019, 11:06

I don't know why, but I'm not able to upload this stupid file :!: Maybe it's a bit too big
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Re: My Collection of Fixed-up Add-ons

Postby Worldblender » 24 May 2019, 04:50

Typhon {l Wrote}:I don't know why, but I'm not able to upload this stupid file :!: Maybe it's a bit too big

If not you can upload your Blender file here, either compress it or upload it somewhere else.

I have updated a kart for the first time, described below:
Duke, the Java mascot
Last edited by Worldblender on 24 May 2019, 17:32, edited 1 time in total.
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Re: My Collection of Fixed-up Add-ons

Postby Typhon » 24 May 2019, 15:40

@Worldblender I've got two options:
Option 1: I upload my version as a remake of the original on STK Add-on website.
Option 2: I upload it somewhere else and send you the link.
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