MTres19 {l Wrote}:The engine sounds are all excellent in my opinion. It's great that you made different kinds of sounds because karts can have either a high or low (can't remember if medium is an option) -pitched engine sounds.
Unfortunately the hit sounds all sound like semi-soft objects hitting together---not as hard or metallic as you'd expect from kart collisions. It might be cool though to have materials marked as "soft" though to produce a softer sound like these on collision.
For the bird sound I'd suggest a slightly longer or lower note (this is a big, majestic Thunderbird, after all) but it's also already quite good, I think.
Really not sure what to think about the plunger thing---I have no frame of reference for it.
The water sound is also very good. It might be useful to split it into the "entering water" and "in water" sounds, but I'm not sure what others think of that...
Thanks.
0zone0ne {l Wrote}:First of all, I'm really glad that a professional sound engineer is contributing to the project! Thank you for taking time to do this
The engine and thunderbird sounds are great! I always imagined the bird making that classic hawk sound effect (https://www.youtube.com/watch?v=K4PWfNLwSIQ), but you managed to make something that feels more original, and still fits.
I see where MTres is coming from about the hit sounds not being metallic enough, but at the same time, I kind of enjoy how pulpy they are. I think this is a situation where the most accurate sounds may not necessarily be the best fitting - especially since the game is supposed to have a cartoony vibe, and cartoons often use mismatched or exaggerated sound effects that shouldn't fit logically, but still feel right in the moment. Perhaps you could try either making the hit sounds a bit more metallic while keeping the pulpy sound, or you could go all the way and make really rich clanging noises (with a little squeak from the kart suspension maybe? )
The water sound, to me, feels like a smallish object splooshing into water, whereas it should be more like a heavy, fast-moving object crashing into water. Perhaps relatively short, yet heavy, full-sounding splash (maybe 1 to 1.5 sec) would give more 'oomph'. The sound needs to be sharp and percussive in case of a situation where a kart drives through and out of water very quickly.
Auria {l Wrote}:Hi,
the sounds of cars hitting stuff are nice, however one little concern I have is that they contain sounds of broken glass, etc. like it was a major accident, and may sound a little over-dramatic in-game, since the karts don't actually break? I guess we may need to try and see
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Auria {l Wrote}:Hi, thanks a lot for your contribution! I have added the crash and splash sounds into the game
please note though that our engine does not yet support playing a sound when driving in water, so we may not be able to use those right now. I'm definitely keeping them around however
Auria {l Wrote}:Oops I actually hadn't noticed the engine sounds, sorry about that!
The main challenge with engine sounds is ensuring they don't get too annoying (which is pretty hard since engine sounds are pretty muych annoying by definition). Your engine sounds are good but maybe a little "agressive", I suspect they might get annoying. The best engine sounds for us would likely be slightly more subdued sounds, with less "metallic vibration" (am I making any sense?)
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