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Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 27 Mar 2011, 14:35
by xeno74
Progress:

Image

http://youtu.be/LpKgtL4nai4 (YouTube)

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 03 Apr 2011, 14:40
by xeno74
Image

Download: Amiga-Car.tar.gz

Could someone animate that car, please?

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 03 Apr 2011, 14:45
by KroArtem
May be Rudy85 or Kinsu? :)

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 03 Apr 2011, 15:22
by STKRudy85
I made my working version before animate


.. what is the content of OS4_NrS.jpg.info ? I can't open it.

Under which lincense is this model ?

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 03 Apr 2011, 16:36
by Kinsu
Did you have any Amiga related animation in mind, Xeno ?
I guess Rudy's taking care of them, am I right ?

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 04 Apr 2011, 06:02
by STKRudy85
Yes you are

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 04 Apr 2011, 14:57
by xeno74
STKRudy85 {l Wrote}:I made my working version before animate


.. what is the content of OS4_NrS.jpg.info ? I can't open it.


That's of no importance :) It's by AmigaOS ;)

STKRudy85 {l Wrote}:Under which lincense is this model ?


GPLv3

Kinsu {l Wrote}:Did you have any Amiga related animation in mind, Xeno ?
I guess Rudy's taking care of them, am I right ?


No, I didn't have animation in mind.

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 11 Apr 2011, 14:13
by STKRudy85
Winning : Turning on himself
Losing : Exploding

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 11 Apr 2011, 14:16
by STKRudy85
Can I have the red and white texture used to make the model ?

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 11 Apr 2011, 14:37
by Kinsu
Be careful with the explosion effect : this is very hard to get a convincing one, and really easy to end up with a "obviously-handcraft-made-effect" which does not look pro at all.

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 11 Apr 2011, 20:04
by xeno74
STKRudy85 {l Wrote}:Can I have the red and white texture used to make the model ?


Yes, you can use it for the model :)

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 11 Apr 2011, 20:39
by STKRudy85
the texture wasn't in the archive you sent here. Can you re-upload it please

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 12 Apr 2011, 08:55
by xeno74
STKRudy85 {l Wrote}:the texture wasn't in the archive you sent here. Can you re-upload it please


Here it is:

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 19 Apr 2011, 14:10
by STKRudy85
I've worked on your model today and yesterday, improving before animation.

So I post here my actual work :

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 19 Apr 2011, 16:46
by Kinsu
Looks good !

Be careful though : it is already 5300 triangles ! The rear lighthouses have a lot of useless faces, so as the steerwheel, the character, and every round-shaped part of the model in general.

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 19 Apr 2011, 20:10
by STKRudy85
Thanks for warning me about these details

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 20 Apr 2011, 00:09
by STKRudy85
So there is my work updated...

I think to make moving texture for flames take out the eyes, is it possible ?

Here the new textures I made for this character

Amiga_Rearlight_Sphere.png
Download the xcf file to get a better resolution
Amiga_Rearlight_Sphere.png (8.38 KiB) Viewed 6720 times

Amiga_Flammes.png
Amiga_Flammes.png (12.46 KiB) Viewed 6720 times

Amiga_Eye_Sphere.png
Amiga_Eye_Sphere.png (6.89 KiB) Viewed 6720 times

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 21 Apr 2011, 16:03
by xeno74
The Amiga users have no STK 0.7.X. A 0.6.2a kart would be nice :)

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 21 Apr 2011, 17:40
by STKRudy85
I work on it every day, problem was making pieces for explosion... I continue so...

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 22 Apr 2011, 14:16
by STKRudy85
I will make it less evil than it is :cool:

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 01 May 2011, 22:30
by STKRudy85
Capture-FenĂȘtre sans nom-2.png
Capture-FenĂȘtre sans nom-2.png (22.21 KiB) Viewed 6608 times


It seem there is a problem with an inconstant acceleration I don't know how to solve it.
The character is also on STKAddons

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 02 May 2011, 13:32
by xeno74
STKRudy85 {l Wrote}:
Capture-FenĂȘtre sans nom-2.png


It seem there is a problem with an inconstant acceleration I don't know how to solve it.
The character is also on STKAddons


Thank you very much :) Could you build a Add-on of Amiga Kart for 0.6.2a? The Amiga users haven't STK 0.7.X. A 0.6.2a kart would be nice :)

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 02 May 2011, 21:12
by STKRudy85
Sure, I have to polish explosion animation I do the 2 thing in the same time
You have to wait less than a week (it's on my milestone ;) )

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 11 May 2011, 11:41
by STKRudy85
Where can I find export-kart-script.py for 0.6.2 ?

Re: Amiga kart for STK 0.6.2a/0.7

PostPosted: 11 May 2011, 21:13
by xeno74
I don't know :(