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Battlespace for 0.7

PostPosted: 17 Nov 2010, 23:41
by rudy85
battespacescreenshot.png


You can see physic problems :cry:

Re: Battlespace for 0.7

PostPosted: 18 Nov 2010, 02:25
by Auria
Hi,

what physics problem?

Re: Battlespace for 0.7

PostPosted: 18 Nov 2010, 18:50
by rudy85
Jumping after driving on a zipper make the kart flying like polystyrene

Re: Battlespace for 0.7

PostPosted: 18 Nov 2010, 23:00
by Auria
You could try decreasing the power of the zippers (but you will need latest SVN for that). Zippers are quite powerful and indeed can make a kart fly a bit, but this is not a bug

Re: Battlespace for 0.7

PostPosted: 19 Nov 2010, 01:18
by rudy85
Can you tell me how, please :oops:

Re: Battlespace for 0.7

PostPosted: 19 Nov 2010, 20:48
by Auria
Check the Canyon track :

{l Code}: {l Select All Code}
  <material name="moving_boards.png" zipper="Y" zipper-duration="0.1" zipper-max-speed-increase="2.0" zipper-fade-out-time="0.1" zipper-speed-gain="1.0"/>


If you use Asciimonster's STK property editor, you can also set this property directly in Blender :
Screen shot 2010-11-19 at 2.45.11 PM.png

Re: Battlespace for 0.7

PostPosted: 07 Dec 2010, 02:19
by ggreenn
So you're not using actual zippers anymore, just the property of "zipper"?

Re: Battlespace for 0.7

PostPosted: 07 Dec 2010, 02:39
by hiker
ggreenn {l Wrote}:So you're not using actual zippers anymore, just the property of "zipper"?

Yes, just give the texture the zipper property (in the materials.xml file, or using the stk property browser), and you are all set.

Cheers,
Joerg

Re: Battlespace for 0.7

PostPosted: 12 Apr 2011, 22:55
by STKRudy85
Back to Space-battle

My problem is that Tripod animation isn't where I want,
I need help

Re: Battlespace for 0.7

PostPosted: 13 Apr 2011, 02:25
by Auria
Can you explain with more details what is the issue?

Re: Battlespace for 0.7

PostPosted: 13 Apr 2011, 16:36
by STKRudy85
Look at the blend file : Tripod is walking on the border of arena, but in game he is placed in the middle of scene

Re: Battlespace for 0.7

PostPosted: 13 Apr 2011, 20:44
by Auria
Indeed, something is wrong there.

Joerg, any idea why an animated object would be exported so off? I think this could be because the armature is rotated 90 degrees maybe

Re: Battlespace for 0.7

PostPosted: 14 Apr 2011, 18:08
by Auria
I'm pretty sure that at this time the fix would be to make sure the armature has a rotation of (0,0,0). We are currently busy with releasing 0.7.1, but after that we will get back to the track export scripts and we can look at this

EDIT: I created a ticket : https://sourceforge.net/apps/trac/super ... ticket/171

Re: Battlespace for 0.7

PostPosted: 14 Apr 2011, 18:54
by STKRudy85
Auria {l Wrote}:but after that we will get back to the track export scripts and we can look at this


It's ok for me thanks,

I will take an eye on GRS at X0.Y0.Z0. during waiting time