Terrain with different grip

Terrain with different grip

Postby woompa loompa » 15 Jul 2016, 12:51

Another nice feature: terrain/tracks with a different index of grip. For example if my kart is running over a sheet of ice, it should slide and should be more difficult to steer. Over a body of water could be the same thing, the kart could plane and perhaps lose a little bit of grip.
woompa loompa
 
Posts: 49
Joined: 12 Jul 2016, 16:01

Re: Terrain with different grip

Postby MTres19 » 15 Jul 2016, 15:42

There's already an option for high traction; I don't suppose this would be too hard to implement. But I'm only a novice at C++ and I'm not familiar with the physics engine.
User avatar
MTres19
 
Posts: 191
Joined: 17 Aug 2015, 20:15

Re: Terrain with different grip

Postby Auria » 16 Jul 2016, 00:25

Making a surface slippery is pretty easy. Making a surface slippery in the right way though (challenging but not frustrating) takes a major effort of tweaking, play-testing, more tweaking, etc.
So it may happen but with our efforts on networked multiplayer it is unlikely we will have the time in the near future to make big changes on the physics engine
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Who is online

Users browsing this forum: No registered users and 1 guest