Krobonil {l Wrote}:It just feels a bit fast when you return from a race to the menu. I suggest to reduce the BPM but just a little bit.
Krobonil {l Wrote}:The part at 24" (stroke 17) does a bit too much. It remains a bit of the XR-891 music
Krobonil {l Wrote}:What would you expect at this place as a player? Or what makes that part sounding weird to you? Could you tell us maybe which sort of weird? (may sound weird too but it helps us)
Krobonil {l Wrote}:The actual main-theme is not bad but - is it really this good or is it more a habit to protect it? A question I'm asking myself sometimes...
woompa loompa {l Wrote}:On the other hand, I think it's the end-race-music that should be changed as well, to match the new music by @0zone0ne.
woompa loompa {l Wrote}:Just out of curiosity, what does "stroke 17" and "XR-891" mean?
woompa loompa {l Wrote}:to me at least it sounds like a remix between two tunes that are too much different. The general tune is very lively and nice, but that segment sounds like a complete change of pace and pitch. It's just not smooth. I don't know what could fit there better, but anyway I think the real issue to me is the second 24.
Funto {l Wrote}:My personal opinion: that's a really good remix, and I think it would fit better than the current in-game menu title - good job!
Funto {l Wrote}:Choosing some themes and using them all over in different fashions/remixes is what many acclaimed films have in common, interestingly
Funto {l Wrote}:And I could clearly recognize the SuperTux theme
Funto {l Wrote}:One Tux-related theme I really like is the one from TuxRacer ( https://www.youtube.com/watch?v=6vKRAWl90R8 ) but I guess this one is not one of those themes you're reusing?
Funto {l Wrote}:The only thing that doesn't work for me is the fade out at the end, which would sound horrible when the music gets looped, but I guess that's WIP?
0zone0ne {l Wrote}:Funny you should mention that. You might like what we've done for the new Snow Peak music...
0zone0ne {l Wrote}:Also, thanks to Benau's recent work on the game's music manager, we can keep the drum fill at the beginning while still having a seamless loop. The drum fill would be heard once when the song starts playing, but would not be heard again once the song begins to loop.
Funto {l Wrote}:Where are we on this one? Is there any chance the menu music would switch to 0zone0ne's proposal?
Auria {l Wrote}:it has come to our attention that the original boom-boom-boom song currently in the mathclass track has an unclear license see https://github.com/supertuxkart/stk-code/issues/2577 ) This information makes this remix problematic, if it turns out the original is not open source we may not have the right to remix it anyway
0zone0ne {l Wrote}:Krobonil and I have written new post-race and results music that has been approved by the team, and is currently undergoing post-production. It is in a musical style very similar to this demo and uses some of the same motifs.
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