Same for character voices, we do not have professionnal voice actors in the team, and not many good amateur ones volunteering
Considering I have a not-that-bad mic, and some time, I'm considering voicing all characters for following triggers ingame:
Pass another player -> taunt
Being passed by another player -> grumble
Throw something
Hit someone at a short distance
Take a hit
Jump
If you wish an overview of my skill, you may look here: https://forum.minetest.net/viewtopic.php?f=9&t=10798 , download the mobsound zip file and listen to what I did 1 year ago.
The top priority characters would be:
Default (for any character that did not receive their voice)
Nolok
Tux
Sara
Gnu
And the total list would be of course all standard characters. Before the ends of time if possible.
All of them would get 3 sounds per trigger, assuming they would be played randomly and probably not every time (to avoid overloading the ears), especially about passing / being passed). These taunts could be really fun but they definitely must be rare .
I suppose they should not speak any language, to avoid translation problems. Does it mean it won't be fun? definitely no
Now the questions are:
Are these triggers enough?
If I make these, with a good quality sound, will / can they be added ingame?
By the way, I did another thing: I translated Nolok's speech intro french. After trying it ingame it's not perfect but probably a good start. I took the freedom to change a bit the translation and to call him a "piece of meat" instead of "the old codger", it may look strange in english but sounded really better to me in french. I may of course re-make it if needed. If you want to use it, please use CC-BY. Thanks .