Tunes for the Results-Screen

Re: Tunes for the Results-Screen

Postby benau » 12 Dec 2015, 04:08

It will be possible after you have the music (lol)

Also seems that there isn't a hidden developers record-time, own player record-time could be
Image
benau
STK Moderator
 
Posts: 505
Joined: 08 Dec 2015, 17:32

Re: Tunes for the Results-Screen

Postby capricom45 » 12 Dec 2015, 09:08

Krobonil {l Wrote}:Hi ^^
While comparing the actual music with OzoneOne's new theme for the results-screen
I had the idea to use 4 different but similar themes (for different racing results)
Could for example look like this:

- A Loser Melody when you have a bad rank
- A Ok Melody for a rank between 2th and 4th? (OzoneOne's melody https://www.dropbox.com/s/wzviw6p6vgz3lm2/Results.aiff )
- Winner Melody for making 1st place (actual melody)
- Secret heroic Melody for beating a hidden developers record-time :!:

What do you think about?
And is it possible to program something like this?


I have to ask: what kind of melody would be good for the "Winner"/"Ghost Beaten" melodies? calm or powerful and energetic?
Socially banned since 2014, a somewhat sleepy musician
capricom45
 
Posts: 100
Joined: 10 Oct 2014, 14:05

Re: Tunes for the Results-Screen

Postby capricom45 » 16 Dec 2015, 19:59

Krobonil {l Wrote}:I think: Less powerful than the music of the tracks but powerful enough to keep the players excited for the next race.
In my opinion the results-screen is a place where nobody stays really long.

Also seems that there isn't a hidden developers record-time, own player record-time could be

Not yet ;)

When we use a song for the "own-player record-time" it should only appear when the player beats his own record.
Else it would irritate at the beginning because a new player only makes new records.


Then I guess that https://silverignition-svl.bandcamp.com ... track-b003 , https://silverignition-svl.bandcamp.com ... track-b004 and https://silverignition-svl.bandcamp.com/track/b005 are overkill for such a task?

Whoops!
Socially banned since 2014, a somewhat sleepy musician
capricom45
 
Posts: 100
Joined: 10 Oct 2014, 14:05

Re: Tunes for the Results-Screen

Postby benau » 01 Jan 2016, 06:59

https://github.com/supertuxkart/stk-cod ... lose_music

Here u can test if u know how to compile with git, it use the same logic to win/lose animation of karts, the win music there uses boom boom boom for quick test.

For multiplayer, win music will play if all human wins, lose otherwise, not sure if u want more "advanced".
Image
benau
STK Moderator
 
Posts: 505
Joined: 08 Dec 2015, 17:32

Re: Tunes for the Results-Screen

Postby 0zone0ne » 01 Jan 2016, 07:03

Thanks! Is this also applied to the fanfare sound effect that plays when the race ends?
0zone0ne
 
Posts: 332
Joined: 26 Aug 2012, 02:34

Re: Tunes for the Results-Screen

Postby benau » 01 Jan 2016, 07:14

Not yet, can be done too, but may need more discussion with auria
Image
benau
STK Moderator
 
Posts: 505
Joined: 08 Dec 2015, 17:32

Re: Tunes for the Results-Screen

Postby 0zone0ne » 01 Jan 2016, 07:40

Ok. The reason I would like this to change as well is because of the method we are hoping to loop the new results music. The sound file that plays directly after the race ends (race_finish.ogg, in the sfx directory) will contain a fanfare, short silence, and then the first part of the results screen music. This switches seamlessly into the results screen music loop (race_summary.ogg, in the music directory), which is designed to also loop seamlessly with itself. With this method we can add an intro to the results screen music that will play when the song starts, but will not be heard again.
0zone0ne
 
Posts: 332
Joined: 26 Aug 2012, 02:34

Re: Tunes for the Results-Screen

Postby ArDanWol » 01 Jan 2016, 14:51

I noticed your "results.aiff" track sounds a lot like the SuperTux theme: https://dl.dropbox.com/s/vh73pfi48vc0cyj/theme.ogg?dl=0
Just an interesting similarity. ;)
I'm know pretty much everywhere else on the internet as "Kpenguin"
"Profanity is one language all computer users know" - Murphy's 50th Law of Computers
Software bugs are impossible to detect by anybody except the end user - Murphy's 31st law of software
Each computer code has five bugs, regardless of how many bugs have been already found - Murphy's 50th law of software
"That's not a bug, it's an undocumented feature!"
User avatar
ArDanWol
 
Posts: 181
Joined: 07 Nov 2014, 17:36
Location: Ohio, USA

Re: Tunes for the Results-Screen

Postby 0zone0ne » 01 Jan 2016, 19:59

ArDanWol {l Wrote}:I noticed your "results.aiff" track sounds a lot like the SuperTux theme

That's intentional, it's an arrangement of the song. ;)
0zone0ne
 
Posts: 332
Joined: 26 Aug 2012, 02:34

Who is online

Users browsing this forum: No registered users and 1 guest

cron