Hi,
Canis Lupus {l Wrote}:-Has the track to be somewhere registered to be recognized by STK? So far I abused the directory of another track to add my one in it.
No, just make sure you're using the latest version of the track exporter, then put the result in the tracks folder, STK should reckognize it
Canis Lupus {l Wrote}:-Where can I add the track-wide attributes? I wrote the track.xml by myself so far.
Check
http://supertuxkart.sourceforge.net/Tra ... properties , I recently updated this page to be clearer
Canis Lupus {l Wrote}:This track attributes seemed to be connected to objects for my opinion
I don't understand, sorry
Canis Lupus {l Wrote}:-To convert the old drive lines to the new format was simple but the thing with the lap-check-line is more difficult. Is this just a simple line accross the road with property name type and value lap? It seems to work for my driver, but after adding this lines, all pc-controlled karts got stuck.
Check
http://supertuxkart.sourceforge.net/New ... _checkline , I recently updated this page to be easier to follow

Canis Lupus {l Wrote}:-The animated water looks cool, my problem is just, that the ships should also move on the waves and not the waves over the ships. Is threre a simple trick to keep water and ship synchron?
I'm afraid we don't

Joerg: can you think of any not too difficult way to achieve this?
For now, the best way is probably to keep the waves small enough so that it doesn't look weird that the ship doesn't move
Canis Lupus {l Wrote}:-The sun light and the resulting shadows were cool, but I think it were better to switch them of for the scotland track, because it looks also a bit strange in some places. How can I switch the sun off?
This one is for Joerg; theorically you should be able to move the sun in scene.xml so that the shadows are where you want them, but I believe it doesn't work right now.
Canis Lupus {l Wrote}:-Now the biggest problem: I have planes with solid colors and no textures. Or for example: I mixed the water with dark solid blue, but after track-export, the dark blue is not included, just the texture. The sea of Scotland looks now as it were in the South Pacific.
Blender materials are not always taken into account; to add color to meshes, I recommend using vertex colors and not materials; vertex colors will be exported and taken into account
Canis Lupus {l Wrote}:-Is there still a zipper.ac opject?
No

The current way is to add a textured floor and give it the zipper property in materials.xml
Canis Lupus {l Wrote}:By the way: The trick with the hex editor for exchanging all .rgb to .png pictures in the blender projects has worked work!
Nice

Good luck, don't hesitate to ask for more help if you need it