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Kart models (not only 2)

PostPosted: 16 Jun 2015, 17:56
by l-homme-d-action
Hi everyone,
I have made 2 karts model a while ago and i recently refind the on my hard drive so i post them
One is based on a sport car (Uv already done) the other one looks like a "classic" kart.
Image
Feel free to use it :)

Re: 2 Kart model

PostPosted: 17 Jun 2015, 08:02
by Tuxfan
Welcome l-homme-d-action,
I admire your modelling skills. I just downloaded and quickly checked the files. Why didn't you show an image of the fully textured kart? That would have created an even stronger impression.
So far there is one important information missing. Under which license do you release your work?
I recommend CC-BY or CC-BY-SA.


Sincerely,
Tuxfan

Re: 2 Kart model

PostPosted: 17 Jun 2015, 12:06
by l-homme-d-action
Thanks
It's under CC-BY licence
A pic of the (very basic) texture
Image

Re: 2 Kart model

PostPosted: 17 Jun 2015, 13:45
by ArDanWol
Wow! I'm speechless. :o Those are 2 very nice models! :D Wilber could use a new kart, so I'm glad one of them already says "GIMP" on the side. :) I'm not sure I like the long exhaust pipes on the classic style kart, maybe make them come out the back instead and do just a little more detail work on the engine. Maybe I'm wrong but I would think that would be an easy thing to change, just personal opinion. ;) I hope these will make it into the core game!
ArDanWol

Re: 2 Kart model

PostPosted: 17 Jun 2015, 16:03
by XGhost
Very nice work! Thank you for sharing those karts!

Re: 2 Kart model

PostPosted: 18 Jun 2015, 16:51
by l-homme-d-action
Thanks :)
Does somebody know if Supertuxkart supports Normal maps ?

Re: 2 Kart model

PostPosted: 19 Jun 2015, 06:48
by Anon
l-homme-d-action {l Wrote}:Thanks :)
Does somebody know if Supertuxkart supports Normal maps ?

Yes, normal maps are supported in the generic solid shader, along with spec/emit maps (which I made a Blender material for testing *shameless plug* :p).

I'm not 100% certain that normal maps work with karts though.

Re: 2 Kart model

PostPosted: 22 Jun 2015, 22:02
by l-homme-d-action
Anon {l Wrote}:
l-homme-d-action {l Wrote}:Thanks :)
Does somebody know if Supertuxkart supports Normal maps ?

Yes, normal maps are supported in the generic solid shader, along with spec/emit maps (which I made a Blender material for testing *shameless plug* :p).

I'm not 100% certain that normal maps work with karts though.

Thanks ,
I add some poly to the karts and rework one of my old model for Beastie's Kart
Image
Image

Re: 2 Kart model

PostPosted: 22 Jun 2015, 23:11
by ArDanWol
Wow! Keep it up! It would be really nice if we had multiple kart models per character like in Mario Kart. You're helping to make this happen! ;)

Re: 2 Kart model

PostPosted: 30 Jun 2015, 23:43
by Auria
Hi,

very nice work congratulations! If you would like to actually export them into the game with a character in the kart that would probably be a very nice addition

Re: 2 Kart model

PostPosted: 01 Jul 2015, 03:54
by samuncle
That's a very beautiful model indeed, but you should reduce the amount of polygons.

While our new engine can handle a lot of polygons, 1 000 000 is definitely too much for stk. Try to reduce it to ~3000 or less if you can. Then you could add one of the character who has an old kart, like PHP. He deserves something better :).

Re: 2 Kart model

PostPosted: 06 Jul 2015, 02:50
by GeekPenguinBR
You did an excelent job in the hotrod. Unfortunatelly, 1M polygons are too much for most non gamer PC and laptops. Anyway, congratulations! :)

Re: 2 Kart model

PostPosted: 07 Jul 2015, 16:18
by l-homme-d-action
Thanks :D , This the highpoly model for the low poly model baking (normal and cavity maps http://www.bs3d.com/index.php?page=7)

Re: 2 Kart model

PostPosted: 17 Jul 2015, 18:02
by l-homme-d-action
Here's a download link for the 3 karts model (the 2 karts above with high poly count and Beastie's high poly kart with the unfinished low poly mesh included)
https://mega.co.nz/#!5UY1gJ4Q!7hOf9xTY7 ... onWgazxKYo

Re: 2 Kart model

PostPosted: 20 Jul 2015, 02:36
by Auria
Nice work :)

Now I guess the next step would be putting a character inside the karts? Because of course as good as the karts are, without a character inside them they can't be used in-game

Re: 2 Kart model

PostPosted: 01 Aug 2015, 18:25
by l-homme-d-action
Auria {l Wrote}:Nice work :)

Now I guess the next step would be putting a character inside the karts? Because of course as good as the karts are, without a character inside them they can't be used in-game

:)
This one is almost done, i'll upload all the files when it's finished
Image
Image
the poly count is high because of the character (which is a placeholder)

Re: Kart models

PostPosted: 28 Aug 2015, 14:29
by l-homme-d-action
All models are included (even the 4th one which is textured at 80%), beastie's one needs to be baked (Ao and Normal) after the uv is done
Image
https://mega.nz/#!VJ4zlRpa!7KSCPnHKQV-y-pqohJgW6SYmU107aDx3d3W0U7ClfZc

Re: Kart models (not only 2)

PostPosted: 28 Aug 2015, 23:34
by ArDanWol
Look very nice! I like your update of the classic style kart!

Re: Kart models (not only 2)

PostPosted: 29 Aug 2015, 01:11
by Auria
Hi, that looks nice.

When you are done, by far the best way to share your work with everyone is on the addons website, do you think you could submit your karts as addons?

Re: Kart models (not only 2)

PostPosted: 29 Aug 2015, 13:51
by samuncle
Wow the model is very nice. What's the meaning of the Japanese characters ? (I assume it's Japanese). You also used OPAC which is one of the fictional company created for SuperTuxKart which is cool (To see people using our universe).

That would make a perfect kart for Penny (Tux's girlfriend). Maybe you can read the documentation to see how to adapt the model to stk. You did the biggest part which is modeling the kart.

Also you can use gloss map, specular map to emulate a shiny/metalized material.

Re: Kart models (not only 2)

PostPosted: 04 Sep 2015, 11:35
by l-homme-d-action
Image
for unknown resons it only works on 0.82 : https://mega.nz/#!kdoWWIZZ!PmOXy7ZPmG5E ... op_-fkoKME
Image

Re: Kart models (not only 2)

PostPosted: 04 Sep 2015, 13:50
by ArDanWol
The Kart looks awesome, but the character looks... well, wierd. If you look in the addons, you can see some models of Penny in addon karts. The bow in her hair is the thing that I don't like the most, it resembles a slightly squashed can with hearts on it.
Sorry if my feedback is harsh, but it's just my opinion. Once again, the kart is phenomenal, it's just the character that needs work. ;)

Re: Kart models (not only 2)

PostPosted: 04 Sep 2015, 17:26
by l-homme-d-action
Image
this the base model (called Gown ), the one in the kart is this : Image
the bow is very rough :lol:

Re: Kart models (not only 2)

PostPosted: 08 Sep 2015, 14:06
by ArDanWol
Hey, I'm not seeing the download for the other kart models. Could you repost those please? I'd like to possibly derive an addon kart from one of them.

Re: Kart models (not only 2)

PostPosted: 11 Sep 2015, 16:03
by l-homme-d-action