Alayan {l Wrote}: As you don't seem to get why people don't like it, I'll expand on my reasons.
ReviewsWhich people? I would like to see the research you have on hand, because I do not have one myself. As a marketer, I work with feedback. Since feedback on this forum was zero after the track was declared ready to upload (March 2016), the only feedback I received was the votation on the official website. You can even check that
Las Duras Stadium received more than 20 votes, which is very little if you imagine that each vote represents one person and there are thousands of them playing STK, but 20 votes are one of the highest votes on the site and
Auria used this argument to show me that the track was not as badly received as I thought and you keep thinking.
I really do not know why people come back to this topic and try to recreate the debate. This track was not included in the main game and neither will be. It's just one more add on; play whoever you want. No one is being forced to play. Do not like? Do not play. It's simple. There is no need to keep telling me that this project was not good and that I should avoid it in the next few tries.
1.I do not want to redo this track;
2. My other track designs are completely different; and,
3. No one reopens topics from other old tracks to criticize them. Only with this do that.
To be clear: I am not rejecting any kind of criticism to defend a supposed bad project. I'm simply recognizing that the design could be much better, but I opted for the one that was used and I have no interest in redoing it. So there is no reason to continue the debate on this track.
DesignAlayan {l Wrote}: The shape has several core design flaws (...) The right one is useless. This is bad design
Your comment looks like an attempt to turn my track on a useless piece of trash!
About the designBad design is the consequence of one of three things:
1. Bad designer's reasoning; or,
2. Low knowledge of the designer; or
3.Taste of the designer.
Number 1 and 2 are out of the question. I do not have problems to reason in depth, nor do I lack and knowledge of what a good kart racing track is. I am not one of those designers who never prepare their own meal, but create and sketch a frozen food package that burns the consumer who uses a little more force when trying to remove the plastic wax after 10 minutes in the microwave or the designer who draws a lousy coffee pot that pours liquid out of the cup and does this because he himself does not drink coffee and does not know how such a jar should work. I know what features an STK track should have to be considered good. I simply thought of all the options and chose the design that was put into it. You do not like it, but there are people who like it. Taste is something subjective. My taste has no precedence over your nor does your taste take precedence over mine and that of other people may have liked
Las Dunas Stadium too.
Alayan {l Wrote}:I don't care if the track is supposed to be indoor or outdoor. I care if it's enjoyable to drive on it, and yours is not.
Alayan, the track is supposed to be indoor, so the design is defined with this goal in mind. Again: the shape of the track was intentional. I had to put things in a small space inside two routes, so, that's the way I found.
I like logic, always. All my projects have logic. A project of a track inside a stadium should be logical as the real one should be: all the stitches should be visible by the public there and lanes suspended over nothing and permanent structures should not exist. So, I tried to create something that remembers a stadium temporarily used as kartodrome. Something thus:
Real life
https://www.youtube.com/watch?v=GM61LBqsAAohttps://www.youtube.com/watch?v=Z6qLe673mcAhttps://www.youtube.com/watch?v=_fdnoF98snwGame
https://www.youtube.com/watch?v=3igY5VYJdwQAlayan {l Wrote}:2)The left road is very simple, it's a rectangle with round corners. Not really challenging or interesting.
It seems like we're not talking about the same track. The left lane has a bridge and a spiral with 360, that requires some skill. Is this your concept of rectangle? Is this what you call uninteresting and without challenge?
The right lane has three jumps.
JumpsAlayan {l Wrote}:3)The jumps on the right road are awfully calibrated
You certainly have no idea about the difficulty to calibrate the force.
By my demand, the ramps should have the same height on both sides. Why? Because, due to the demands of the game, the tracks must allow both directions: normal and reverse. So the only way to make it possible is to keep both ramps at the same height or use a feature called
cannon to drive the kart from the lowest to the highest ramp. We did not find a way to make the cannon run properly in reverse. Low intensity made the go-kart not jump and high intensity made the kart uncontrolled in the air. So I chose not to use the cannon. So, the jumps, in both directions, should be made with the speed of impulse obtained with the zippers. There came the main problem again for the same reason: low intensity did not give impulse for the kart to get to the other side when the player drove at the beginner level, which has very low speeds. At the supertux level, the karts passed the gap between each two ramps and "landed" on the lane long after the end of the opposite ramp. How do you manage this?
It was extremely difficult and we found the best balance point. In fact, we have managed to get the only adjustment that allowed all 20 karts to jump both ways on all levels of difficulty. How can you say that they are "awfully calibrated" if you cannot imagine the difficulty that existed to calibrate?
Alayan {l Wrote}:1)The alternative routes represents something like 90% of the track's length.
There is no alternative route on this track
Las Dunas Stadium.
My idea was to make the only track of the STK with two paths each one with the same length and duration. One of them has a bridge and a spiral and the other, three jumps and more difficult curves. It's balanced, IMO. It is not the best thing that could be done within the space of a stadium and it is not the best thing that I could have created, but it was the one that I decided to create. Maybe I have had a bad taste in your opinion and some others, but in the opinion of others, the forms of the two tracks are ok.
Good Examples. We may learn from themAlayan {l Wrote}:"The Old Mine or The Lost Chasm to get a better idea of how a track can be challenging but fair, rewarding skillful driving."
Sorry who made both, but none of them are among my favorites, so we came back to the question of personal taste. For you, these two are great examples; for me, they are not. Not bad tracks, but not one of my preferred.
It would be great driving on a track made by you. I am waiting for your perfect design track so I can take note and learn from it. However, it's best not to waste time on this useless task for three reasons:
1. I have already learned and improved my new projects;
2. Making a track requires a lot of time. Much longer than simply posting reviews; and
3. You will lose a lot of time and will have the displeasure to see your work of months suffering an attempt of destruction by a phrase that takes 30 seconds to write.
"Making cool harmless games makes the world a better place".