Imagine a circus at night; then, imagine this circus at night, Maybe a nightly looks even better.
Here is a quick example I just made in less than 30 minutes with the theme of a circus. It took me really only ~20 min of including objects already existing, the only stuff that was modeled is the giant pavilion. The point here is you really should learn how to use blender and our technology (more on that in the big and long review).
Yes the giant light beam, the flags, the christmas light are all already done and included in stk. Also I could have included the beach ball + some other interesting stuff .
Please, don't creat too much expectancy, because I don't know how to do this at night using blender and I don't know too if the new engine support too many lights.
Don't care too much about the amount of light you can put in stk. The new engine manage them without "too much issue". In my example there is something like 18 lights
I simply can't understand why hundred, thousand guys read a post
Warning the counter doesn't reflect how many different people read a post but rather how many time people clicked on that link. I think you pretty much sum the whole list of regular contributer to the project and the forum. I don't think other people read the forum (or at least regularly enough).
It's so simple to do: "Hi! I liked", "Hello,sorry but I disliked"! like a survey
See this as an advantage, you "only" have to convince the core team. If you try to please everybody you end up with nothing because people love to complain :P. We give you high quality feedback and that's "all you need". If you are driven by the number of "like", maybe the core team forum isn't the best place :P.
You are the art director and Auria, one of the project leaders. If I post a concept art or a song, both WIP, but nobody other than you comments, this would be sad, but, at least, the members of the team showed their interest for my project
That's at the end of the day "what matters", because that's the project leader that will decide whatever we include or not. If your goal is one day to see your track included in stk that's the people you should listen. If you want more feedback ask other game designer, other artists, I managed to get someone from crytek who gave me important advice about my work and how to make things right.
I cancel my work and start working on another one, because I won't waste my time in some stuff nobody cares. This is not childish behavior; on the contrary
Yes it's childish. Again if the core team is happy why do you brother to please everybody. In bigger commercial project (like pixar) you aren't even allowed to show to your family your work, everything is more or less secret until the release. Because general public can't tell if something is WIP or not. They keep everything for themselves, they do some presentation but it's mainly an in house project.
it's part of business principles. For me, it's marketing survey: no feedback, no progress. Plain and simply. If I see no feedback, I immediately assume that it's not worth to spend resources on the idea.
Again why complaining you get plenty of feedback. To be honest I had several post when I presented my work in other forum with simply like 0 replies, did I stopped ? nope, I went back to the drawing table and started again and again until the result was good enough. If you want to create a wow factor (and I think from what I read and understand) it's your objective you have to work hard and to create something that will be better than the regular supertuxkart track.
I agree that the characters don't look like part of the same image, together. This was an attempt to create just a banner showing them instead a scene with all characters. The characters (except Sara, Pidgin, who were finished art work made by yourself and the character's official rendering
Well yes it might be our character and our 3D object. But in our poster they don't look out of place ;), sorry but you have to go back to the drawing board and start again.
were made on Inkscape, not in 3D. Nolok and Wilber were blender files adjusted by my brother. He made their renderings in the positions as asked by myself, so, I had to draw on Inkscape over the renderings. So, there's no 3D objects to make a 3D rendering. I need to render the image in 2D as if it was 3D, looking like a real scene in 3D. So, I need to improve the light and shadows, dept of field, etc., everything in 2D using inkscape, since I don't have photoshop and my knowledge on Gimp doesn't allow me great works in photo editions, just the basic
Well you should really think about using 3D, or watching tutorial about matte painting because this really looks like several character cut in a piece of paper and included. Some are in 2D some are in 3D, there is no consistency.
Thanks. I will try to make the banner looks like a scene in 3D instead a collage.
Why not making a 3D scene ? Our poster use both technique. The main part in the front is 3D and other are 2.5d/matte painting.
You mean, it's better to remove the tiger?
Not necessarily but he should not be bigger than characters that are in the game.
As said above, everything was made on Inkscape, not in 3D unfortunatelly.
Then use 3D :P
Yes, but the truck is a WIP too, as I said. Be sure that it has every detail. You will like it and maybe, use it on farm (with different paintings, of course) and other tracks.
Maybe, to be honest for the farm we were thinking about something more "cow boy/old school"
Sorry, I didn't notice the loudspeakers. Or maybe I did, but I forgot it.
It's not a big issue what I wanted to say is we have already in our library several AWESOME objects that would fit perfectly for a circus like:
-> Fireworks (watch 0.9 trailer at the end)
-> Flags and banner (again in the 0.9 trailer)
-> Christmas light (in the snowy track)
-> etc (see the screenshot at the beginning)
The giant ball is the "Globe of Death", where Sara ride her bike. The material are basic, no textures, since this a very work in progress demo.
Then it should be something more clear, here is a "real life" example https://www.youtube.com/watch?v=9H4jUptw4Vk
Well, I know that this is not the best thing to do, but I prefer this way. Why? It's simple: I like to turn the idea into "solid" scenes with the respective objects while the ideas are coming. If I have a lot of ideas about some project and I simply list them all, the final result is not as good as if I start making the scene when the ideas are recent or coming.
In 2013, I had two options: 1. Start learning Blender and training hardly making objects until I could reach the level of guys like you, Anon, ctdabomb, etc; or 2.Start immediately creating the tracks on Maya. I have chosen the second one.
And that's an issue, let me explain the candy theory. You are asking free candy to people (in a form of feedback). They are not paid and they give you their precious free time to answer your post (I'm already up to 40 min of my time to write this answer).
So you are "happy" because you get your candy, people like your project but then nothing, you show them nothing back. They want something in return, they want to see their idea included in your project and finally to play to the track you are teasing, but instead you are presenting another and different project.
So what happen ?
-> You present the project ask for feedback
-> People are interested and give you some advice
-> Then you completely ignore them (aka we have no more information), we don't know what's the status of the project we have nothing
-> After a while you present another secret project you are working on and you completely forget the old one.
Basically you are asking candies for free but you don't give anything in return and that's a big issue. There is no 3D files, no tracks, nothing just some screenshot. After a while people get bored and are wondering why should I give feedback since he is always starting new projects.
In 2013 instead of starting 8 different unfinished project you had started only 4 more and in parallel learned blender (btw blender isn't has hard as it looks, and you know already a lot of the philosophy behind 3D modeling) well in 2 years you would have a good level (at least to import you stuff in blender and export them in STK).
So, everything related to Blender is like a barrier for me. I pause the project and I start a new project making the environment on Maya. That's why we have 8 unfinished projects (with all objects modelled, many with the final textures) since 2013 and no one is finished for use in the game.
And don't you think it's sad ? All this time and people's feedback "wasted" in your hard drive never published at least in the addons ?
Would be perfect if I had a partnership with some guy with enough experience on Blender (not you, Anon, ctdabomb or XGhost, who have your own projects). So, I could make the track completely (scene with all objects, the drivelines, the textures) and he could help me on Blender inserting textures, lights and dynamics.
Anon started blender with less knowledge than you. Stop breaking your own dreams :P. You already know what it is to model/texture. All you have to do is to learn how it's done in blender and in particular how it's done for our engine. If you can only make object you could do assets for our library. But I strongly recommend to learn how to use our tools and our technology.
I don't consider this harsh.
No problem. I understand you advice and I will try to make the image a scene instead a collage.
Sure try to make one better than our poster ! (BTW it's not ironic, just try and if you achieve something better than what we did it will be included in upcoming release).
New rule: If you don't provide feedback on a STK contribution of any sort, you are not allowed to complain once it's completed and released and are banned from using that contribution until you provide feedback!
that's not a good idea. People are free or not to give advice, we prefer a few of high quality feedback rather than pools or statistic. I mean if 1000 person tell you they like the project but nothing else it's a bit difficult to improve yourself. However if you manage to get a pixar artist who know his/her job to give you feedback it will be IMHO way more interesting than 1000 people saying they "like" your project.
As a conclusion (and a personal advice)
-> Stop to loose focus on several unfinished projects
-> Motivate yourself to learn blender, take the most advanced of your project and try to import it into SuperTuxKart, play with it. It's not really difficult you just have to convince yourself you can learn and use blender
-> The next time you open a topic instead of showing us just some screenshot release a track so we can PLAY and do a race. It's extremely difficult to give advice with something that's not using our technology, it's almost useless.
-> I (but that's personal) won't give you feedback unless I have a track to test, just take your most advanced project and import it in SuperTuxKart. That doesn't mean you have to do the next cocoa temple. A simple track we can try in SuperTuxKart and give you proper advice.
I like the idea of the nightly track more so. Maybe even some fireworks in the background (that's probably too far)
Everything is possible, even firework :P, just watch carefully the trailer https://youtu.be/0FEwDH7XU9Q?t=1m41s