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What about giving to Supertux Kart some special powers?

PostPosted: 06 Feb 2015, 05:02
by tuxkartdriver
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Re: What about giving to Supertux Kart some special powers?

PostPosted: 10 Feb 2015, 02:06
by Auria
Hi, these are not bad ideas, but I think you strongly underestimate the programming effort required to do any of them correctly. So they're not bad ideas, but given that we have a lot on our plate (for instance networked multiplayer) it's unlikely that we will have time to work on most of these ideas soon

One exception though, after the release I plan on working on enabling scripting, which was worked on during GSOC 2014. This feature could enable idea #1 - so this one is probably coming

Also #4 is definitely not something we want to fix through powerups ;) We are aware that some STK tracks used to be too dark, but in the new version most of them have been adjusted to be much less dark (on a reasonably well calibrated screen)

Re: What about giving to Supertux Kart some special powers?

PostPosted: 11 Feb 2015, 03:43
by tuxkartdriver
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