WIP Valley

Shoutout to Affray Studios!
Here's something I started working on three days ago:
youtu.be/S5yZwKIyCp0
The video was recorded at 10 fps and I took it into Blender to speed some sections of it up, which is why some parts are choppier than others. The track plays at a smooth 29-31 fps on my machine on high settings (for context, chocolate/cocoa temple runs at around 16).
Features:
I don't really have time or motivation right now to upload the track, especially since it's incomplete and consists of not only the track itself but also many library objects. As a result, this thread will mostly be a place where I post updates and show off any development of this track/demo/experiment.
Ultimately, I'd like this scenery to end up looking good enough that a replacement for the Green Valley track can be set in it (on peak in the middle of it is what I'm thinking).
Here's something I started working on three days ago:
youtu.be/S5yZwKIyCp0
The video was recorded at 10 fps and I took it into Blender to speed some sections of it up, which is why some parts are choppier than others. The track plays at a smooth 29-31 fps on my machine on high settings (for context, chocolate/cocoa temple runs at around 16).
Features:
- 6 Custom library objects (4 boulders, 1 pine tree (retired), and one patch of 5 spruce trees)
10000 trees total
1500 boulders total
Reasonable polycounts (scene+shadow stays < 300,000)
Animated clouds
Splat (terrain) map based off of the height and slope of the terrain
(fake & inelegant) Terrain lightmapping
~2x2 km of terrain
I don't really have time or motivation right now to upload the track, especially since it's incomplete and consists of not only the track itself but also many library objects. As a result, this thread will mostly be a place where I post updates and show off any development of this track/demo/experiment.
Ultimately, I'd like this scenery to end up looking good enough that a replacement for the Green Valley track can be set in it (on peak in the middle of it is what I'm thinking).