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Getting twice an item

PostPosted: 05 Nov 2014, 08:48
by Alayan
While working on improving weight list and allowing to have adapted values for different numbers of kart, I wondered if it would be of any interest to have the ability to get twice an item. The actual code provide ability to define probabilities to get 1 or 3.

Pro > More possibilities in tweaking of powerup.xml values. e.g. ; instead of a very low 3 items probability, kart with a good position_class may have a moderately low probabilty to get 2.
Pro > That's damn easy to do
Con > That remains secondary and won't have great impact.
Con > May make things somehow complicated ? If we had multiple powerup.xml to adapt to the different dynamics tied to kart numbers (playing with 6, 12 or 20 is definitely different), that may be a lot.

Ticket opened also.

Re: Getting twice an item

PostPosted: 06 Nov 2014, 01:34
by Anon
The nice thing with how it's set up right now is that you either get very little or a lot, so it feels pretty good whenever you get a triple item. That might change if the possibility for double items is added.