While working on improving weight list and allowing to have adapted values for different numbers of kart, I wondered if it would be of any interest to have the ability to get twice an item. The actual code provide ability to define probabilities to get 1 or 3.
Pro > More possibilities in tweaking of powerup.xml values. e.g. ; instead of a very low 3 items probability, kart with a good position_class may have a moderately low probabilty to get 2.
Pro > That's damn easy to do
Con > That remains secondary and won't have great impact.
Con > May make things somehow complicated ? If we had multiple powerup.xml to adapt to the different dynamics tied to kart numbers (playing with 6, 12 or 20 is definitely different), that may be a lot.
Ticket opened also.