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Re: Gran Paradiso Island

PostPosted: 10 Dec 2014, 04:22
by 0zone0ne
I just put the generic theme of the track as the filename. The same goes for temple.ogg (Cocoa Temple), alien.ogg (if I finish XR591), etc.

The previous title of the track was just "Gran Paradiso Island": https://soundcloud.com/0zone0ne/supertuxkart-gran-paradiso-island
I like new the title, but the problem now is that the music is called different things in different places. :s I guess I can deal with that.

If you do that we should probably give a name to the Cocoa Temple music as well for consistency.

Re: Gran Paradiso Island

PostPosted: 10 Dec 2014, 06:41
by samuncle
for cocoa I called it cocoa river. I think it's kinda poetic to have different names but that will reference the track. Not sure.

I admit I randomly choose a name

Re: Gran Paradiso Island

PostPosted: 06 Mar 2015, 16:05
by ArDanWol
Hey Sam,
I was thinking that Gran Paradiso would be an excellent egg hunt track. It would be cool if you made a little ramp into the baggage claim area, onto the tarmac where the airplanes land, or into the little hut on the beach so you could put eggs there. :cool: Maybe remove a few invisible walls too. I like to explore tracks and this one is perfect! Is placing eggs something that I could work on? Is it fairly easy?

Re: Gran Paradiso Island

PostPosted: 06 Mar 2015, 18:17
by samuncle
Hi

Glad you like Gran Paradiso :).
It would be cool if you made a little ramp into the baggage claim area, onto the tarmac where the airplanes land

That would require a little bit of work but that's possible :). However it's not my priority currently, but I take into account your suggestion especially for the beach bar which could be more detailed.
Maybe remove a few invisible walls too. I like to explore tracks and this one is perfect!

You have to understand it's smoke and mirror ^^. As soon as you go off limit, the geometry and details are cut down for performances. Many part aren't done or just very basically. (more information http://supertuxkart.sourceforge.net/Sty ... ines#Rules)
Is placing eggs something that I could work on? Is it fairly easy?

You can definitely try to do that to learn blender etc and see how tracks are done. However I don't recommend to do it on a track like gran paradiso which is heavily modified and not fully stable yet. You can try sure but if you want to see your modification commited I would rather suggest to do in a track like XR591, which almost nobody modify currently.

Sam

Re: Gran Paradiso Island

PostPosted: 06 Mar 2015, 22:23
by ArDanWol
samuncle {l Wrote}:
It would be cool if you made a little ramp into the baggage claim area, onto the tarmac where the airplanes land

That would require a little bit of work but that's possible :). However it's not my priority currently, but I take into account your suggestion especially for the beach bar which could be more detailed.

If you did do this, the ramp onto the tarmac wouldn't really be necessary. I tried getting down there without a ramp and made it just fine. :)
samuncle {l Wrote}:
Maybe remove a few invisible walls too.

You have to understand it's smoke and mirror ^^. As soon as you go off limit, the geometry and details are cut down for performances. Many part aren't done or just very basically. (more information http://supertuxkart.sourceforge.net/Sty ... ines#Rules)

I understand. Really, the only wall I had in mind was the one near the beach bar. There really aren't many other walls that keep you from exploring.
samuncle {l Wrote}:
Is placing eggs something that I could work on? Is it fairly easy?

You can definitely try to do that to learn blender etc and see how tracks are done. However I don't recommend to do it on a track like Gran Paradiso which is heavily modified and not fully stable yet. You can try sure but if you want to see your modification commited I would rather suggest to do in a track like XR591, which almost nobody modifies currently.

Good point. I'm having trouble getting the STK scripts to work with Blender (See topic I posted in STK General), but after I get that working I'd be glad to work on this. XR591 could definitely be improved.

Re: Gran Paradiso Island

PostPosted: 10 Mar 2015, 19:55
by thamlett
I agree, XR591 could use some improvement (a bit to orange for my taste lol). I also agree that it would be a great track to be "next-gen-ed" since it is by far one of the most ugliest tracks to date (no offense to whoever made it in the first place).