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Re: GUI Brainstorming

Posted:
18 Jul 2011, 16:30
by qubodup

This gauge is gorgeous! I made a little (not perfect) remix to have a double bar:
http://opengameart.org/content/gauge-bar-double
Also I love the orange gui bar at the bottom

- It would be great to have a complete GUI in that look ("Peach" comes closest to this right now).
Re: GUI Brainstorming

Posted:
18 Jul 2011, 17:50
by hikari.to.yami
Awesome! I like the way it looks, looks simpler and intuitive, and it's very good looking too. But I think the Quit button should be pushed to the right bottom corner. I mean, I think it should be near the edge. Since STK won't ask you "are sure you wanna quit?" everytime you click it you don't wanna accidentally click it right?
Re: GUI Brainstorming

Posted:
19 Jul 2011, 01:15
by hiker
hikari.to.yami {l Wrote}:Awesome! I like the way it looks, looks simpler and intuitive, and it's very good looking too. But I think the Quit button should be pushed to the right bottom corner. I mean, I think it should be near the edge. Since STK won't ask you "are sure you wanna quit?" everytime you click it you don't wanna accidentally click it right?
Hmm - not entirely sure. This way the 'message' bar (which is already a bit overloaded with the language selection, which is missing in this picture) becomes even more 'misused', and less space for the news message.
The dual bar might be interesting, with 0.8 we might have more to display (skidding might give you a boost, which could be displayed there). On the other hand, I prefer to have more 'in game' clues for things like that instead of adding this to the HUD to make it more complicated.
Cheers,
Joerg
Re: GUI Brainstorming

Posted:
19 Jul 2011, 01:22
by Arthur
Well language selection would fit well into the 'User Interface' tab in the options, so it could be moved there. But I agree, four buttons down there would be too much. The 'Quit' button could stay there, if it was moved a little more to the right as hikari.to.yami said.
Re: GUI Brainstorming

Posted:
19 Jul 2011, 05:40
by hikari.to.yami
hiker {l Wrote}:hikari.to.yami {l Wrote}:Awesome! I like the way it looks, looks simpler and intuitive, and it's very good looking too. But I think the Quit button should be pushed to the right bottom corner. I mean, I think it should be near the edge. Since STK won't ask you "are sure you wanna quit?" everytime you click it you don't wanna accidentally click it right?
Hmm - not entirely sure. This way the 'message' bar (which is already a bit overloaded with the language selection, which is missing in this picture) becomes even more 'misused', and less space for the news message.

I forgot about the language selection.
News message? How about additional smaller bar below that bar?
hiker {l Wrote}:The dual bar might be interesting, with 0.8 we might have more to display (skidding might give you a boost, which could be displayed there). On the other hand, I prefer to have more 'in game' clues for things like that instead of adding this to the HUD to make it more complicated.
Cheers,
Joerg
Skidding? Did you mean we get another boost from skidding? Hmm... that reminds me of
drift runners 2Arthur {l Wrote}:Well language selection would fit well into the 'User Interface' tab in the options, so it could be moved there. But I agree, four buttons down there would be too much. The 'Quit' button could stay there, if it was moved a little more to the right as hikari.to.yami said.
Ya, I agree about language selection part to go to he options menu. Hmm... come to think of it you guys are right, it is kinda crowded there. IMHO, I think the setting button must get out of the bar.
Re: GUI Brainstorming

Posted:
10 Aug 2014, 13:17
by Yannick Richol
hello, is it possible to make a list of icons like Mario Kart, here's a little montage:
https://scontent-a-lga.xx.fbcdn.net/hph ... e=547DAC1B If so, give me tutorials, examples or advice thank you
Re: GUI Brainstorming

Posted:
10 Aug 2014, 14:36
by Yannick Richol
hello, is it possible to make a list of icons like Mario Kart, here's a little montage:
https://scontent-a-lga.xx.fbcdn.net/hph ... e=547DAC1B If so, give me tutorials, examples or advice thank you

Re: GUI Brainstorming

Posted:
14 Aug 2014, 00:09
by Auria
Yannick, I don't really understand your mockups. You seem to be using a very old version of STK, most of your suggestions are already this way in STK
Re: GUI Brainstorming

Posted:
14 Aug 2014, 01:07
by Yannick Richol
Well I know I'm not very good at explaining but the version I use is 8.1. I just wanted to know how you did to change the gui or interface of the game.
Re: GUI Brainstorming

Posted:
14 Aug 2014, 01:16
by Yannick Richol
For example, you see in mario kart 64, there is the list icon to the left.
There are 4 boxes for each character in the race while there has 8 kart total
Re: GUI Brainstorming

Posted:
14 Aug 2014, 01:18
by Yannick Richol
I wanted exactly the same thing with SuperTuxKart.
Do you have any advice for me please?

Re: GUI Brainstorming

Posted:
14 Aug 2014, 01:45
by Auria
I'm sorry, I don't understand what you want, STK is not exactly identical but it's pretty similar
Re: GUI Brainstorming

Posted:
14 Aug 2014, 04:25
by hiker
Do you want the square images back? To be honest, we don't have any intentions of going back there, so you would need to program that yourself.
Or if you mean limiting the number of icons shown on the left - we do this already.
Cheers,
Joerg
Re: GUI Brainstorming

Posted:
14 Aug 2014, 13:09
by Yannick Richol
Ok, but one last thing, Dakal, how you do that?
Re: GUI Brainstorming

Posted:
14 Aug 2014, 13:17
by Dakal
I'm sorry Yannick it's just a mockup. A fake picture to expose an idea.
Actually you can't have this GUI in the official repository.
Re: GUI Brainstorming

Posted:
14 Aug 2014, 13:29
by Yannick Richol
Ok, I almost believe this picture but it does not matter.

Re: GUI Brainstorming

Posted:
14 Aug 2014, 19:44
by samuncle
Well to be honest I would love to see this design implemented in the game (a bit modified).
Because the current design to display kart's performance isn't thaaaaaat cool. It's a bit fuzzy.
Re: GUI Brainstorming

Posted:
14 Aug 2014, 22:58
by hiker
samuncle {l Wrote}:Well to be honest I would love to see this design implemented in the game (a bit modified).
Because the current design to display kart's performance isn't thaaaaaat cool. It's a bit fuzzy.
The main issue of the gui is split screen - whatever design we chose it needs to work with 4 karts being shown ... unless we give each player a separate screen.
Cheers,
Joerg