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Design for future characters

PostPosted: 29 Jul 2010, 23:20
by rudy85
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Re: Design for future charcters

PostPosted: 30 Jul 2010, 08:59
by asciimonster
I would start with a simple test if more than 4 wheels on a kart can be done. Tracked tyres may also be a problem since the wheels a seprarate objects.

Re: Design for future charcters

PostPosted: 30 Jul 2010, 09:25
by rudy85
cool ;)

I was thinking to use empty for character without wheels like bugzilla(ladybug) too
And making animations for stray (like walk cycle)

... in a far future

Re: Design for future charcters

PostPosted: 30 Jul 2010, 12:19
by asciimonster
rudy85 {l Wrote}:I was thinking to use empty for character without wheels like bugzilla(ladybug) too

Ik know they made a tyreless kart before (the GNU), but it had some troubles. You could have a look at that kart before trying the ladybug.

Re: Design for future charcters

PostPosted: 30 Jul 2010, 15:15
by Arthur
AFAIK the GNU kart has the same wheels as the Tux kart; they only made the wheels and suspension invisible.

Re: Design for future charcters

PostPosted: 31 Jul 2010, 00:11
by Auria
Arthur: suspension is never visible anyway ;)

More than 4 wheels can be done, though some of them will not rotate.
About tracked tyres, I don't think it can be done for now

Re: Design for future charcters

PostPosted: 31 Jul 2010, 20:56
by Pixel
@Rudy -Great ideas.

@developers - Would it be feasible to support something like a motorcycle in the future?

Re: Design for future charcters

PostPosted: 31 Jul 2010, 22:15
by Auria
Pixel: the look wouldn't be hard, but the physics yes

Re: Design for future charcters

PostPosted: 31 Jul 2010, 22:48
by Arthur
I guess we would be talking about version 1.x or something if no one else steps in and do the work required - kart with 4 wheels and motorcycle with 2 is just a tiny little bit far from each other in terms of physics. :p

Re: Design for future charcters

PostPosted: 01 Aug 2010, 14:52
by Evolution
It would be hard to make sure the motorcycles don't fall to one side without unrealistic look, or making them slide in sharp turns correctly

Re: Design for future charcters

PostPosted: 01 Aug 2010, 21:35
by Pixel
Also, the front end would have to be animated to rotate (steer) with the turn.

I was afraid it wouldn't be easy. I do think other types of vehicle should eventually be supported, but it looks like the physics will need
to be redone first.

Re: Design for future characters

PostPosted: 31 Aug 2010, 18:14
by rudy85
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Re: Design for future characters

PostPosted: 03 Jan 2011, 18:33
by wolterh
The wormux kart looks like a nice idea, maybe I'll work on it :)

Re: Design for future characters

PostPosted: 03 Jan 2011, 22:00
by Auria
wolterh {l Wrote}:The wormux kart looks like a nice idea, maybe I'll work on it :)


Not a so good idea actually, because "Wormux" no longer exists :D (now it's Warmux, and there are no worms in it ;) )

Re: Design for future characters

PostPosted: 04 Jan 2011, 04:27
by wolterh
Oh I see hehe, anyway, its great that people post kart ideas here. It makes me want to make karts.

Re: Design for future characters

PostPosted: 03 Mar 2011, 22:36
by STKRudy85
EvilTux as Dr MadTux

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Re: Design for future characters

PostPosted: 03 Mar 2011, 22:48
by KroArtem
hehe, looks good :)