Design for future characters

Design for future characters

Postby rudy85 » 29 Jul 2010, 23:20

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Last edited by rudy85 on 31 Aug 2010, 18:12, edited 1 time in total.
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Re: Design for future charcters

Postby asciimonster » 30 Jul 2010, 08:59

I would start with a simple test if more than 4 wheels on a kart can be done. Tracked tyres may also be a problem since the wheels a seprarate objects.
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Re: Design for future charcters

Postby rudy85 » 30 Jul 2010, 09:25

cool ;)

I was thinking to use empty for character without wheels like bugzilla(ladybug) too
And making animations for stray (like walk cycle)

... in a far future
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Re: Design for future charcters

Postby asciimonster » 30 Jul 2010, 12:19

rudy85 {l Wrote}:I was thinking to use empty for character without wheels like bugzilla(ladybug) too

Ik know they made a tyreless kart before (the GNU), but it had some troubles. You could have a look at that kart before trying the ladybug.
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Re: Design for future charcters

Postby Arthur » 30 Jul 2010, 15:15

AFAIK the GNU kart has the same wheels as the Tux kart; they only made the wheels and suspension invisible.
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Re: Design for future charcters

Postby Auria » 31 Jul 2010, 00:11

Arthur: suspension is never visible anyway ;)

More than 4 wheels can be done, though some of them will not rotate.
About tracked tyres, I don't think it can be done for now
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Re: Design for future charcters

Postby Pixel » 31 Jul 2010, 20:56

@Rudy -Great ideas.

@developers - Would it be feasible to support something like a motorcycle in the future?
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Re: Design for future charcters

Postby Auria » 31 Jul 2010, 22:15

Pixel: the look wouldn't be hard, but the physics yes
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Re: Design for future charcters

Postby Arthur » 31 Jul 2010, 22:48

I guess we would be talking about version 1.x or something if no one else steps in and do the work required - kart with 4 wheels and motorcycle with 2 is just a tiny little bit far from each other in terms of physics. :p
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Re: Design for future charcters

Postby Evolution » 01 Aug 2010, 14:52

It would be hard to make sure the motorcycles don't fall to one side without unrealistic look, or making them slide in sharp turns correctly
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Re: Design for future charcters

Postby Pixel » 01 Aug 2010, 21:35

Also, the front end would have to be animated to rotate (steer) with the turn.

I was afraid it wouldn't be easy. I do think other types of vehicle should eventually be supported, but it looks like the physics will need
to be redone first.
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Re: Design for future characters

Postby rudy85 » 31 Aug 2010, 18:14

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Re: Design for future characters

Postby wolterh » 03 Jan 2011, 18:33

The wormux kart looks like a nice idea, maybe I'll work on it :)
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Re: Design for future characters

Postby Auria » 03 Jan 2011, 22:00

wolterh {l Wrote}:The wormux kart looks like a nice idea, maybe I'll work on it :)


Not a so good idea actually, because "Wormux" no longer exists :D (now it's Warmux, and there are no worms in it ;) )
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Re: Design for future characters

Postby wolterh » 04 Jan 2011, 04:27

Oh I see hehe, anyway, its great that people post kart ideas here. It makes me want to make karts.
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Re: Design for future characters

Postby STKRudy85 » 03 Mar 2011, 22:36

EvilTux as Dr MadTux

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Re: Design for future characters

Postby KroArtem » 03 Mar 2011, 22:48

hehe, looks good :)
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