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2D artist needed for kart icons

PostPosted: 29 Sep 2013, 10:24
by samuncle
Hello everybody

As you know supertuxkart 0.8.1 will feature two new character. The xfce's mouse and Princess Sara. Both have an icon but it doesn't fit with other ones.
Image
Image

If you look closely, original icons have the same eyes and they look cartoon.
Image

I don't have time to make them myself (I'm working on the new graphical style for 0.9). So I'm asking to our community if they can do it :).

Thanks in advance,
Sam

Re: 2D artist needed for kart icons

PostPosted: 29 Sep 2013, 15:33
by fraang
I think before someone should start workig on an icon here we need to formalize a style guide line for character icons. So I will start here with a first version. samuncle please give feedback and changes where you see fit.

character style guide line, version 1.0
shapes
  • Avoid to small and insignificant details
  • Shapes should be simplified as appropriate and needed (keep the icon size in mind)
  • Use perspective with care
  • Use thick outlines
colors
  • Colors should be not too bright and dark
  • Avoid too high contrasts
  • Don't shade icons, use plain colors instead
  • Use highlights only for very shiny materials and eyes
  • Don't use color gradients
  • The outline color should be a darker shade of the fill color
    If the color is black or a very dark shade of grey, use a ligher shade of it for outlines

EDIT: Added item "Use thick outlines"

Re: 2D artist needed for kart icons

PostPosted: 29 Sep 2013, 23:04
by Auria
I would add to the guidlines : thick outlines. Many people who try to make icons make the mistake of using thin outlines, while they need to be quite thick

Re: 2D artist needed for kart icons

PostPosted: 29 Sep 2013, 23:46
by fraang
Auria {l Wrote}:I would add to the guidlines : thick outlines. Many people who try to make icons make the mistake of using thin outlines, while they need to be quite thick

Added your point to the post above. :)

Re: 2D artist needed for kart icons

PostPosted: 30 Sep 2013, 00:42
by samuncle
Oh thanks :)
I will include these guidelines in the new version for the wiki

Re: 2D artist needed for kart icons

PostPosted: 30 Sep 2013, 09:23
by Ludsky
Icon for XFCE's >>

Re: 2D artist needed for kart icons

PostPosted: 03 Oct 2013, 20:03
by fraang
My entry for the Xfce mouse... or whatever it is. :p

Image Image Image Image

I will upload it with the SVG file to OGA later when it is considered finished.

EDIT: Added version 2 with a shorter head/nose.
EDIT2: Added version 3 (suggestion of samuncle)
EDIT3: Added version 4 (suggestion of Uni)

Re: 2D artist needed for kart icons

PostPosted: 03 Oct 2013, 23:11
by Auria
Nice start! Maybe the nose is a little too long, in the original her nose is not so pointy. But great start

Re: 2D artist needed for kart icons

PostPosted: 03 Oct 2013, 23:40
by fraang
I have added a second version with a shorter head/nose to post above. Thanks for the suggestion. :)

Re: 2D artist needed for kart icons

PostPosted: 04 Oct 2013, 02:36
by samuncle
Hum I prefer the original one. And you forgot the eyes (also in the guidelines). They have all the same eye texture.

Maybe like ludsky's version but a bit more professional :).

Re: 2D artist needed for kart icons

PostPosted: 04 Oct 2013, 19:44
by fraang
samuncle {l Wrote}:Hum I prefer the original one. And you forgot the eyes (also in the guidelines). They have all the same eye texture.

Maybe like ludsky's version but a bit more professional :).


What do you think of version 3? See post above.

Re: 2D artist needed for kart icons

PostPosted: 04 Oct 2013, 21:18
by Uni
fraang {l Wrote}:
samuncle {l Wrote}:Hum I prefer the original one. And you forgot the eyes (also in the guidelines). They have all the same eye texture.

Maybe like ludsky's version but a bit more professional :).


What do you think of version 3? See post above.


Position the eyes more horizontally, and I think we have a winner.

Re: 2D artist needed for kart icons

PostPosted: 04 Oct 2013, 21:30
by fraang
Uni {l Wrote}:
fraang {l Wrote}:
samuncle {l Wrote}:Hum I prefer the original one. And you forgot the eyes (also in the guidelines). They have all the same eye texture.

Maybe like ludsky's version but a bit more professional :).


What do you think of version 3? See post above.


Position the eyes more horizontally, and I think we have a winner.


Here you go... see image 4 in post above. :)

Re: 2D artist needed for kart icons

PostPosted: 04 Oct 2013, 21:53
by Ludsky
Other Icon for XFCE's

Re: 2D artist needed for kart icons

PostPosted: 04 Oct 2013, 23:08
by fraang
Ludsky {l Wrote}:Other Icon for XFCE's


I would recommend you to make your icons using a vector graphics program like Inkscape. You will get much cleaner lines and are able to tinker with it more easily. If you need help or advice using it just ask. ;)

I have uploaded a Inkscape SVG file with preconfigured grid: http://www.sendspace.com/file/n45425

Re: 2D artist needed for kart icons

PostPosted: 05 Oct 2013, 01:48
by Auria
fraang, I think your #4 is the best runner-up so far :)

Re: 2D artist needed for kart icons

PostPosted: 05 Oct 2013, 08:43
by Ludsky
fraang {l Wrote}:
Ludsky {l Wrote}:Other Icon for XFCE's


I would recommend you to make your icons using a vector graphics program like Inkscape. You will get much cleaner lines and are able to tinker with it more easily. If you need help or advice using it just ask. ;)

I have uploaded a Inkscape SVG file with preconfigured grid: http://www.sendspace.com/file/n45425

Thank You, for You Help :)

Re: 2D artist needed for kart icons

PostPosted: 05 Oct 2013, 12:41
by Ludsky
Other and best Icon for XFCE's (inspired by the original icon)

Re: 2D artist needed for kart icons

PostPosted: 05 Oct 2013, 17:37
by Totoplus62
This is nice Ludsky :).

I've made a version which is 256*256 (It looks like vectorial, it feels like vectorial, it is not: i'm good with gimp not Inkscape ^^)
Image
128*128
Image

fraang {l Wrote}:colors
  • Don't use color gradients

This rule isn't a good idea imho :think: , some icons already have gradients.
We should add the rule: All the icons have the same type of eyes.

For sara, betharatux just have to change the eyes. I don't have the original svg file to do it.

Re: 2D artist needed for kart icons

PostPosted: 05 Oct 2013, 20:10
by Ludsky
Totoplus62 {l Wrote}:This is nice Ludsky :).

I've made a version which is 256*256 (It looks like vectorial, it feels like vectorial, it is not: i'm good with gimp not Inkscape ^^)
Image
128*128
Image

fraang {l Wrote}:colors
  • Don't use color gradients

This rule isn't a good idea imho :think: , some icons already have gradients.
We should add the rule: All the icons have the same type of eyes.

For sara, betharatux just have to change the eyes. I don't have the original svg file to do it.



Yes, I think this icon is very Good and Thank You :)

Re: 2D artist needed for kart icons

PostPosted: 06 Oct 2013, 00:34
by Auria
Very nice work totoplus! Your icon has been selected, congratulations. Thanks to everyone that participated

Re: 2D artist needed for kart icons

PostPosted: 06 Oct 2013, 19:03
by Ilpiero
Hi everybody!
I stumbled into this post while surfing the net bored
Since i like STK, i decided to try to draw the icon as exercise.

Here is my try:

Image

Let me know If you like it, I can give you the SVG file.

Bye!!

Re: 2D artist needed for kart icons

PostPosted: 06 Oct 2013, 21:06
by Auria
Hi Ilpiero,

this is a bit closer to our guidelines :) but there is something a little awkward about your icon. I think it may have to do with her upper lip looking a bit like a mustache ;)

I'm also not sure about the "pie-chart" looking eyes, I think reusing the same eyes as the XFCE mouse just above would work better

Re: 2D artist needed for kart icons

PostPosted: 06 Oct 2013, 22:31
by Uni
Hmm perhaps it's the eyebrows.. I think the piechart eyes are alright

Re: 2D artist needed for kart icons

PostPosted: 06 Oct 2013, 22:36
by Ilpiero
Better? (I didn't notice that the eyes had the little dot ;) ...)

Edit: changed a bit also the eyes