Qs about making a track

It's gonna be a little long as I have several questions.
Scale?
How wide should the track be in blender units?
If I make a second level how high up should it be so as to clear the karts?
How long are the karts?
How steep can a slope up or down be?
What's a good slope heigth (we are talking every X blender units forward you can go Z blender units up)?
How big is a karts normal turn radius for a 90 degree turn?
Splatting what good is it?
Why not just make several meshes and assign textures without using a splatting map?
How do you assign textures?
I'm not a master at blender but I do know that you need to add a matirial first and then a texture but the tracks I've looked at don't do that, yet they do have textures in the game.
Lightmaps.
Why not just use the regular lighting IE. sun or spot light fo a lamp?
Where is the information baked to?
All I can get is "No objects or images found to bake to." or "Feedback loop detected." How do I fix this?
These are some options used by the script that I don't quite understand:
"action trigger" what is it?
"cannon start/end" what is it?
"easter egg" what is it (I've never seen eggs on a map!)?
Under "object"
"Is soccer ball" what does it mean?
"use tangent space" what does it mean?
What's the difference between knock player as opposed to moveable by player.
In the licensing http://supertuxkart.sourceforge.net/Licensing section it was mentioned that the imageafter license was unacceptible..... why?
The only restriction is
"WHAT CAN'T YOU DO WITH IMAGE*AFTER IMAGES AND TEXTURES?
you CANNOT REDISTRIBUTE our images and textures as part of an online resource site like our own, i.e. use them to directly compete with us."
http://imageafter.com/terms.php
So it seems pretty permissive to me.
"you CAN use our images and textures in your own work, whether it be for personal or commercial use"
So what's wrong with it?
Perhaps a general idea of what makes a license acceptible is in order?
Scale?
How wide should the track be in blender units?
If I make a second level how high up should it be so as to clear the karts?
How long are the karts?
How steep can a slope up or down be?
What's a good slope heigth (we are talking every X blender units forward you can go Z blender units up)?
How big is a karts normal turn radius for a 90 degree turn?
Splatting what good is it?
Why not just make several meshes and assign textures without using a splatting map?
How do you assign textures?
I'm not a master at blender but I do know that you need to add a matirial first and then a texture but the tracks I've looked at don't do that, yet they do have textures in the game.
Lightmaps.
Why not just use the regular lighting IE. sun or spot light fo a lamp?
Where is the information baked to?
All I can get is "No objects or images found to bake to." or "Feedback loop detected." How do I fix this?
These are some options used by the script that I don't quite understand:
"action trigger" what is it?
"cannon start/end" what is it?
"easter egg" what is it (I've never seen eggs on a map!)?
Under "object"
"Is soccer ball" what does it mean?
"use tangent space" what does it mean?
What's the difference between knock player as opposed to moveable by player.
In the licensing http://supertuxkart.sourceforge.net/Licensing section it was mentioned that the imageafter license was unacceptible..... why?
The only restriction is
"WHAT CAN'T YOU DO WITH IMAGE*AFTER IMAGES AND TEXTURES?
you CANNOT REDISTRIBUTE our images and textures as part of an online resource site like our own, i.e. use them to directly compete with us."
http://imageafter.com/terms.php
So it seems pretty permissive to me.
"you CAN use our images and textures in your own work, whether it be for personal or commercial use"
So what's wrong with it?
Perhaps a general idea of what makes a license acceptible is in order?