Page 1 of 1

New road-textures

PostPosted: 25 Jun 2013, 09:31
by rubberduck
i made some road-textures (all used images are from burningwell.org)

Re: New road-textures

PostPosted: 25 Jun 2013, 12:12
by Ludsky
I Love YouR Textures ! Very Good !

Re: New road-textures

PostPosted: 25 Jun 2013, 12:24
by rubberduck
i have some more textures, but not road, i will make some more road-textures (not so much)

Re: New road-textures

PostPosted: 25 Jun 2013, 16:38
by ctdabomb
they look good. is there any chance we could get ground textures that fit with these road textures? and what license are they under?

thanks,
ctdabomb

edit: 1000 posts for me. big fat whoop and a happy birthday :p

Re: New road-textures

PostPosted: 25 Jun 2013, 16:54
by tavariz91
happy 1000 post-day! :)

I like these roads ;)

Re: New road-textures

PostPosted: 25 Jun 2013, 19:20
by rubberduck
i have the ground-textures, that fit to them
and licenses are all CC0, i made them all from burningwell, so it's ok

Re: New road-textures

PostPosted: 25 Jun 2013, 19:23
by samuncle
They look good but IMHO there is a problem with detail density. The details inside textures need to be smaller

Re: New road-textures

PostPosted: 25 Jun 2013, 19:31
by rubberduck
yes, i will change that, there are also the ground-textures, that fit to them,some of them aren't ready,

i also have a 5th texture now

ground-textures are ready, but comes later

Re: New road-textures

PostPosted: 27 Jun 2013, 20:46
by rubberduck
here i have the ground-textures for this

next days i will re-upload the Subterranean-cave track (viewtopic.php?f=18&t=4495&start=100), because i changed the road and then i forgot to upload it

Re: New road-textures

PostPosted: 27 Jun 2013, 21:12
by Ludsky
rubberduck {l Wrote}:here i have the ground-textures for this

next days i will re-upload the Subterranean-cave track (viewtopic.php?f=18&t=4495&start=100), because i changed the road and then i forgot to upload it


yeah, is good I like it ;) Good Work ^^

Re: New road-textures

PostPosted: 28 Jun 2013, 07:12
by rubberduck
i will add all roads from stk in an extra folder, then you easily can see all road-types