particle-emitter-problem

i think you can remember, that i had this problem with the sound-emitters
viewtopic.php?f=18&t=4451
now i have a similar problem, but with particle-emitters
i wanted to add an object, that uses a particle emitter in my object-collection
everytime, when i add particle-emitters in a track, the particles come out of the point, where in Blender the global middle-point (x, y,and z = 0)
when i had this sound-problem, i heard the sound on a wrong place (i noticed, that the sound played near the start)
when i opened now my spacip-track in blender again, i saw, that the place, where i heard the sound, is also the middle point in blender, so it doesn't matter, where i have my emitter-object
when i want to add only one emitter-object i could transform the whole track, until the emitting-point(for example a torch) is in the middle, but i would have a problem, when i want to add more emitters
i started the track with the console and i also opened blender with the console to export the track
i didn't notice anything there
what is wrong here?
viewtopic.php?f=18&t=4451
now i have a similar problem, but with particle-emitters
i wanted to add an object, that uses a particle emitter in my object-collection
everytime, when i add particle-emitters in a track, the particles come out of the point, where in Blender the global middle-point (x, y,and z = 0)
when i had this sound-problem, i heard the sound on a wrong place (i noticed, that the sound played near the start)
when i opened now my spacip-track in blender again, i saw, that the place, where i heard the sound, is also the middle point in blender, so it doesn't matter, where i have my emitter-object
when i want to add only one emitter-object i could transform the whole track, until the emitting-point(for example a torch) is in the middle, but i would have a problem, when i want to add more emitters
i started the track with the console and i also opened blender with the console to export the track
i didn't notice anything there
what is wrong here?