asciimonster {l Wrote}:P.S. Hikers main comments on the track was:
- It's too long (I hope the STK 0.7 version with multidriveline technology(TM) will fix that)
- Some parts are too steep (That will not change, it's the appeal of the track!)
I guess it will never be Hikers favourite...
charlie {l Wrote}:Perhaps you can make the steep bits more fun by putting speed boosts up them - that way there can be a bit of skill to those bits as well as you can put the speed boosts in zig zags or other arrangements.
hiker {l Wrote}:Re the problem with the minimap: I intend to add a "no-minimap" flag to the track data files, so that the (in this case confusing) minimap is not show at all. Or do you have any better and easy to implement idea?
charlie {l Wrote}:What about a 3d minimap that uses an isometric perspective?
asciimonster {l Wrote}:I was thinking about quadline highlighting. Whatever route you decide to take, that route is highlighted.
That way, a quadline marked 'hidden' would become visible once you found it.
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