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New Track: Racetrack2
Posted:
16 May 2013, 21:26
by rubberduck
I started to make a second track, that is a bit like Racetrack
Re: New Track: Racetrack2
Posted:
16 May 2013, 22:08
by Ludsky
Good Luck for your track
Re: New Track: Racetrack2
Posted:
17 May 2013, 00:27
by hiker
rubberduck {l Wrote}:I started to make a second track, that is a bit like Racetrack
The race track in the stadium (I assume that's the one you are referring to) was suffering from many many shortcuts.
Also be careful with too many up-s and downs: uphill sections tend to be boring (slower driving), in downhill sections the kart might be hard to control (if it's jumping up and down a bit, the kart might not have contact with the road all the time).
Cheers,
Joerg
Re: New Track: Racetrack2
Posted:
17 May 2013, 19:38
by rubberduck
hiker {l Wrote}:The race track in the stadium (I assume that's the one you are referring to) was suffering from many many shortcuts.
against shortcuts or cheating there are three things:
1:checklines
2: these walls also shold prevent cheating
3: resetplanes, if you want to jump down to take a shortcut, you will reset
Re: New Track: Racetrack2
Posted:
18 May 2013, 14:30
by hiker
rubberduck {l Wrote}:against shortcuts or cheating there are three things:
1:checklines
That's not really our preferred way: we use checklines, but only in order to prevent obvious short cuts (e.g. think of just driving a tiny circle crossing the lap line again and again). Otherwise we never introduced a mechanism to inform players about checklines, and prefer it this way. Getting a lap not counted because a missed checkline is a complain we often get (and we fix up any such problems as soon as possible).
2: these walls also shold prevent cheating
3: resetplanes, if you want to jump down to take a shortcut, you will reset
Sure. Though ideally (and that's certainly not the case in all tracks) we would like to have a hidden shortcut, as long as it is balanced (e.g.hard to find, hard to drive).
Cheers,
Joerg
Re: New Track: Racetrack2
Posted:
19 May 2013, 18:24
by rubberduck
last days i worked on my track
modelling isn't really ready, because there are some small issues and will improve some other things.
And textures aren't final at the moment
Re: New Track: Racetrack2
Posted:
22 May 2013, 21:39
by rubberduck
Modelling Part is done
now comes re-texturing
Re: New Track: Racetrack2
Posted:
22 May 2013, 23:41
by RaceAce
It looks very good! The name Racetrack doesn't really fit what you made, I would suggest building a mountain around it with tunnels, driving on ledges and valleys/gorges under the bridges, and calling it Mountain Rally or something. Don't forget to add a decent number of presents and nitro, the old racetrack suffered from not having enough of either.
Re: New Track: Racetrack2
Posted:
23 May 2013, 07:29
by rubberduck
i will add nitros, banananananas and items/presents
but before i will re-texture the track
Re: New Track: Racetrack2
Posted:
23 May 2013, 09:04
by Ludsky
Wow, It's Looks Good, Good Work
Re: New Track: Racetrack2
Posted:
23 May 2013, 11:19
by rubberduck
the next days i will upload the first version of the track for testing (not to addons)
Re: New Track: Racetrack2
Posted:
24 May 2013, 10:42
by Ludsky
I'm impatient
....
Re: New Track: Racetrack2
Posted:
24 May 2013, 11:06
by rubberduck
next i will light up the track, then i will upload the first track ( this version has some small bugs, so i will work on the track after this)
Re: New Track: Racetrack2
Posted:
24 May 2013, 13:47
by mr_Spoon
Nice track! The pillars & stone textures make it look like it could have a roman colosseum type thing next to the track, or go through its arches .
https://en.wikipedia.org/wiki/File:0_Colosseum_-_Rome_111001_%281%29.JPG
Re: New Track: Racetrack2
Posted:
24 May 2013, 20:46
by rubberduck
i worked on my track, but lighting isn't perfect jet:
>> better uv-cordinates/unwrapping (done)
>> it's a bit dark at the moment
>> shadows softer and not so dark (done)
>> better color
>> adding more lightbeams(where the rings are)
Re: New Track: Racetrack2
Posted:
26 May 2013, 23:31
by E-Dragon
Are you sure, shortcutting is not possible on this track, because it pretty much looks like that ?
btw, nice track !
Re: New Track: Racetrack2
Posted:
27 May 2013, 14:59
by rubberduck
i added some resetplanes, they should also prevent taking shortcuts
for testing i made the resetplanes visible ( in red ), so i can test, if there are hidden shortcuts
i also have walls for that
Re: New Track: Racetrack2
Posted:
29 May 2013, 19:00
by rubberduck
i have here the first version for testing, but without items and drivelines are not best
http://platen-software.de/sebastian/Racetrack2.tar.gz
Re: New Track: Racetrack2
Posted:
29 May 2013, 21:10
by Ludsky
Yeah, It's very good ! Perhaps put a pize tower in the middle of the circle
More colors, more textures...
Re: New Track: Racetrack2
Posted:
29 May 2013, 21:23
by rubberduck
Ludsky {l Wrote}:Yeah, It's very good ! Perhaps put a pize tower in the middle of the circle
GOOD idea
this here?
http://opengameart.org/content/mage-tower is
or this:
http://opengameart.org/content/medieval-tower is also
or should i make my own???
Ludsky {l Wrote}:More colors, more textures...
yes, i will DO it
Re: New Track: Racetrack2
Posted:
29 May 2013, 21:53
by Totoplus62
If you can make it look medieval it could be awesome !
With this
http://www.blendswap.com/blends/view/68144
Re: New Track: Racetrack2
Posted:
29 May 2013, 21:57
by rubberduck
the last SECONDS i made a fast change:
Re: New Track: Racetrack2
Posted:
30 May 2013, 17:08
by rubberduck
i downloaded the file now, but before i can add them, i have to improve them a bit(like removing doubles)
Re: New Track: Racetrack2
Posted:
30 May 2013, 17:39
by rubberduck
to edit them would take hours, they have doubles, a lot of "hidden" faces(in the inner side), i try to improve them
the big house has 1500 verts now
Re: New Track: Racetrack2
Posted:
30 May 2013, 17:47
by Ludsky
The seconf tower with texture is wonderful i think ^^