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New Track: Racetrack2

PostPosted: 16 May 2013, 21:26
by rubberduck
I started to make a second track, that is a bit like Racetrack

Re: New Track: Racetrack2

PostPosted: 16 May 2013, 22:08
by Ludsky
Good Luck for your track ;)

Re: New Track: Racetrack2

PostPosted: 17 May 2013, 00:27
by hiker
rubberduck {l Wrote}:I started to make a second track, that is a bit like Racetrack

The race track in the stadium (I assume that's the one you are referring to) was suffering from many many shortcuts.

Also be careful with too many up-s and downs: uphill sections tend to be boring (slower driving), in downhill sections the kart might be hard to control (if it's jumping up and down a bit, the kart might not have contact with the road all the time).

Cheers,
Joerg

Re: New Track: Racetrack2

PostPosted: 17 May 2013, 19:38
by rubberduck
hiker {l Wrote}:The race track in the stadium (I assume that's the one you are referring to) was suffering from many many shortcuts.


against shortcuts or cheating there are three things:

1:checklines

2: these walls also shold prevent cheating

3: resetplanes, if you want to jump down to take a shortcut, you will reset

Re: New Track: Racetrack2

PostPosted: 18 May 2013, 14:30
by hiker
rubberduck {l Wrote}:against shortcuts or cheating there are three things:

1:checklines

That's not really our preferred way: we use checklines, but only in order to prevent obvious short cuts (e.g. think of just driving a tiny circle crossing the lap line again and again). Otherwise we never introduced a mechanism to inform players about checklines, and prefer it this way. Getting a lap not counted because a missed checkline is a complain we often get (and we fix up any such problems as soon as possible).


2: these walls also shold prevent cheating

3: resetplanes, if you want to jump down to take a shortcut, you will reset

Sure. Though ideally (and that's certainly not the case in all tracks) we would like to have a hidden shortcut, as long as it is balanced (e.g.hard to find, hard to drive).

Cheers,
Joerg

Re: New Track: Racetrack2

PostPosted: 19 May 2013, 18:24
by rubberduck
last days i worked on my track

rt02.png
rt01.png


modelling isn't really ready, because there are some small issues and will improve some other things.

And textures aren't final at the moment

Re: New Track: Racetrack2

PostPosted: 22 May 2013, 21:39
by rubberduck
Modelling Part is done

now comes re-texturing

Re: New Track: Racetrack2

PostPosted: 22 May 2013, 23:41
by RaceAce
It looks very good! The name Racetrack doesn't really fit what you made, I would suggest building a mountain around it with tunnels, driving on ledges and valleys/gorges under the bridges, and calling it Mountain Rally or something. Don't forget to add a decent number of presents and nitro, the old racetrack suffered from not having enough of either.

Re: New Track: Racetrack2

PostPosted: 23 May 2013, 07:29
by rubberduck
i will add nitros, banananananas and items/presents

but before i will re-texture the track

Re: New Track: Racetrack2

PostPosted: 23 May 2013, 09:04
by Ludsky
Wow, It's Looks Good, Good Work

Re: New Track: Racetrack2

PostPosted: 23 May 2013, 11:19
by rubberduck
the next days i will upload the first version of the track for testing (not to addons)

Re: New Track: Racetrack2

PostPosted: 24 May 2013, 10:42
by Ludsky
I'm impatient :) ....

Re: New Track: Racetrack2

PostPosted: 24 May 2013, 11:06
by rubberduck
next i will light up the track, then i will upload the first track ( this version has some small bugs, so i will work on the track after this)

Re: New Track: Racetrack2

PostPosted: 24 May 2013, 13:47
by mr_Spoon
Nice track! The pillars & stone textures make it look like it could have a roman colosseum type thing next to the track, or go through its arches . :)

https://en.wikipedia.org/wiki/File:0_Colosseum_-_Rome_111001_%281%29.JPG

Re: New Track: Racetrack2

PostPosted: 24 May 2013, 20:46
by rubberduck
i worked on my track, but lighting isn't perfect jet:

>> better uv-cordinates/unwrapping (done)

>> it's a bit dark at the moment

>> shadows softer and not so dark (done)

>> better color

>> adding more lightbeams(where the rings are)

Re: New Track: Racetrack2

PostPosted: 26 May 2013, 23:31
by E-Dragon
Are you sure, shortcutting is not possible on this track, because it pretty much looks like that ?
btw, nice track !

Re: New Track: Racetrack2

PostPosted: 27 May 2013, 14:59
by rubberduck
i added some resetplanes, they should also prevent taking shortcuts

for testing i made the resetplanes visible ( in red ), so i can test, if there are hidden shortcuts

i also have walls for that

Re: New Track: Racetrack2

PostPosted: 29 May 2013, 19:00
by rubberduck
i have here the first version for testing, but without items and drivelines are not best

http://platen-software.de/sebastian/Racetrack2.tar.gz

Re: New Track: Racetrack2

PostPosted: 29 May 2013, 21:10
by Ludsky
Yeah, It's very good ! Perhaps put a pize tower in the middle of the circle :)

More colors, more textures...

Re: New Track: Racetrack2

PostPosted: 29 May 2013, 21:23
by rubberduck
Ludsky {l Wrote}:Yeah, It's very good ! Perhaps put a pize tower in the middle of the circle :)


GOOD idea

this here?
http://opengameart.org/content/mage-tower is :zero:
or this:
http://opengameart.org/content/medieval-tower is also :zero:

or should i make my own???

Ludsky {l Wrote}:More colors, more textures...


yes, i will DO it

Re: New Track: Racetrack2

PostPosted: 29 May 2013, 21:53
by Totoplus62
If you can make it look medieval it could be awesome ! :D
With this http://www.blendswap.com/blends/view/68144

Re: New Track: Racetrack2

PostPosted: 29 May 2013, 21:57
by rubberduck
the last SECONDS i made a fast change:

Re: New Track: Racetrack2

PostPosted: 30 May 2013, 17:08
by rubberduck
i downloaded the file now, but before i can add them, i have to improve them a bit(like removing doubles)

Re: New Track: Racetrack2

PostPosted: 30 May 2013, 17:39
by rubberduck
to edit them would take hours, they have doubles, a lot of "hidden" faces(in the inner side), i try to improve them

the big house has 1500 verts now

Re: New Track: Racetrack2

PostPosted: 30 May 2013, 17:47
by Ludsky
rubberduck {l Wrote}:
Ludsky {l Wrote}:Yeah, It's very good ! Perhaps put a pize tower in the middle of the circle :)


GOOD idea

this here?
http://opengameart.org/content/mage-tower is :zero:
or this:
http://opengameart.org/content/medieval-tower is also :zero:

or should i make my own???

Ludsky {l Wrote}:More colors, more textures...


yes, i will DO it


The seconf tower with texture is wonderful i think ^^