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Sound update

PostPosted: 01 May 2013, 12:41
by Totoplus62
I began some time ago to look for/modify/create new sounds for Stk because the sound database of Stk is still very poor :think: :


-One sound when each skid sparkle appear: Called "skid sparkle"
-->Image
-One sound when the kart crash on the ground: Called "crash ground"
-One sound for exploding bubble called: "Bubble explode"

I still have to do:
-Burning nitro sound
-Catching nitro bottle sound -> Edit: Done


More sound that are also in the zip file:

For rubberduck track (maybe it could be usefull :) ?)
-langage machine

For samuncle mine track:
-Wagon (Put an emitter on each wagons and make this sound do loops :) )
-Railroadcrossingbell (The name is enough clear ;) )

All the licences in licence.txt
Edit->Railroadcrossingbell wasn't initially under cc-by 3.0 (as its name suggested) but ccO as all the other files, this "name mistake" come from me with the file of another folder.

Re: Sound update

PostPosted: 01 May 2013, 13:13
by rubberduck
only 3 standard-tracks playing sound-effects when coming close to a point:

farm
scotland
greenvalley

these 3 tracks play a sheep-sound, the sheep are near start and you hear the sound near start
i tried to add a sound in my track, but not near start
i activated "play on approach, but the sound plays only with breaks

there are some tracks, that should have a sound too:

xr-track: there is a lightning/electric thing a bit behind the start
some tracks have water or waterfalls

Re: Sound update

PostPosted: 02 May 2013, 23:29
by Auria
I think the railroad crossing sound is the best of them :)

Re: Sound update

PostPosted: 03 May 2013, 10:15
by Totoplus62
Auria {l Wrote}:I think the railroad crossing sound is the best of them :)

They are all different :)

Any other idea are welcome ;)

Re: Sound update

PostPosted: 18 Jan 2014, 14:12
by Totoplus62
This is a sound for catching nitro bottle. I used LMMS for to create it -> http://lmms.sourceforge.net/
Don't play it with vlc if you want to test because this is too short, use audacity instead.

Re: Sound update

PostPosted: 19 Jan 2014, 00:22
by Auria
Sorry Totoplus, I am not fully convinced, it doesn't really sound like a bonus sound to me?

Re: Sound update

PostPosted: 19 Jan 2014, 01:06
by Totoplus62
I don't really know how i can explain this sound... :think: i wasn't looking for a cheerful sound or something like the current one. I was looking for a sound that make you think that the kart absorbs something (i.e nitro bottles) and i thought it was nice but I can understand your feeling.
The real question is: what kind of sound could be nice for this ?
Any ideas ?
Keeping the same sound for gift and nitro bottle isn't a good idea.

Re: Sound update

PostPosted: 21 Jan 2014, 02:32
by Arthur
I agree with Auria - it sounds more like a firing sound for a 2D space shooter. :p

To be honest, I am not sure why we should have differing sounds for picking up nitro and items? Those who know to use nitro will look at the gauge every so often while those that don't will probably not know the difference anyway.
But I am open for more suggestions on the matter, but currently I don't see the use case for it.

Re: Sound update

PostPosted: 21 Jan 2014, 02:55
by 0zone0ne
In my opinion, they should use two different sounds, but they should be very similar. For example, one should be a slightly higher-pitched version of the other, or something.