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Stadium Arena with lightmaps test.

PostPosted: 27 Apr 2013, 00:11
by leiget
Just messing around with the arena map to see how light maps would work with it. It's a relativly simple map, so it doesn't benefit like a detailed map might. Tell me what you think.

Screenshot:
http://imageshack.us/photo/my-images/70 ... iumv2.jpg/

Re: Stadium Arena with lightmaps test.

PostPosted: 27 Apr 2013, 00:59
by sj04736
There was a track in STK 0.6.2 which this arena is based around. That one actually had individual seats in the stands, but it was decided that it was too high-poly. I wonder if the effect of having the actual seats could be regained with normal maps and lightmaps? (Maybe add some stadium lights to illuminate the arena more too.)

While your lightmap test is good, maybe this can make it a bit more interesting?

[edit] Link to old racetrack files: http://supertuxkart.svn.sourceforge.net ... racetrack/ [/edit]

Re: Stadium Arena with lightmaps test.

PostPosted: 27 Apr 2013, 22:35
by leiget
I might give that a check-a-roo.