stked {l Wrote}:Do you plan on working on Industry any time soon?
Varivar {l Wrote}:The Snow Peak track has just been converted to Irrlicht. Besides converting I also added some new textures and other details.
I need some help with the lap counting system. The wiki page tells me that the first quad of the driveline functions as a lap counter, but it doesn't do anything. However, if I add a special lap counting line, the race starts at the second lap. I added the blend file to the archive, so maybe you can have a look at it.
stked {l Wrote}:How are we supposed to make correct checklines if we can't use the exporter?
Varivar {l Wrote}:ThanksIn the second part of the track the nitro containers were missing, so I fixed the scene.xml file. here's the updated version.
stked {l Wrote}:I have no Blender skills. None.
Auria {l Wrote}:thanks for the file.
But we need the blend
EDIT: oh, and if you can please provide lossless versions of the JPEG pictures, we always prefer having them
Auria {l Wrote}:since you mentionned the city track : we seriously considered removing this track because of several issues, mostly being too narrows and having steep uphill sections ( as well as having narrow steep uphill sections ^^ ) besides being quite big, giving a hard time to lower end computer.
Therefore, I am afraid that this track will need some serious work to make it enjoyable; this is a shame because it's one of our best-looking tracksmaybe we can reuse the assets with a better roadway
hiker {l Wrote}:One other suggestion: this track just needs a special sound effect when driving over the wooden bridges. If anyone supplies an appropriate sfx, I'll add material specific sfx!!
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