Page 1 of 1

Halo for Nitro

PostPosted: 02 Feb 2013, 15:34
by Totoplus62
Can we use these halo from Red eclipse ?
Do we have to ask them ?
Nitro in Stk are not very visible and currently don’t look the best. It can be also very difficult for young players to detect and catch them, then it could be easier with this. It could be more eye-candy \o/ (Blue for small nitro and green for bigger one and why not white for gift)
I think this is essential IMO :cool:

Image
--> Just try to guess where are nitro bottles on this thumbnail :) Image

Re: Halo for Nitro

PostPosted: 02 Feb 2013, 16:00
by Funto
Why not, but I doubt there is anything to borrow from Red Eclipse ^^

Re: Halo for Nitro

PostPosted: 02 Feb 2013, 18:01
by KroArtem
[sarcasm]
We could use those splashes of blood, we'd be one of the best games with cartoonish style and violence ( I place Blip&Blop on the first place, though)
http://springfiles.com/sites/default/fi ... -07-03.jpg

We could also add railguns to karts. ^^ Beat Nolok, roast him with flamethrower!
[/sarcasm]

Re: Halo for Nitro

PostPosted: 02 Feb 2013, 20:51
by Jooost
KroArtem {l Wrote}:[sarcasm]
We could use those splashes of blood, we'd be one of the best games with cartoonish style and violence ( I place Blip&Blop on the first place, though)
http://springfiles.com/sites/default/fi ... -07-03.jpg

We could also add railguns to karts. ^^ Beat Nolok, roast him with flamethrower!
[/sarcasm]


Image

Re: Halo for Nitro

PostPosted: 03 Feb 2013, 00:42
by samuncle
We have multiple way to do that. I have made a quick test with a billboard but it doesn't look good. I think red eclipse uses a glow shader. I want glow for stk, but for the moment I haven't coded this shader.

Re: Halo for Nitro

PostPosted: 05 Feb 2013, 16:37
by qreeves
Okay, ignoring the snide comments from some people, I thought I'd chime in.

Textures like those are CC-by-sa, as per the Red Eclipse default content license. They are indeed simple billboarded particles (data/particles/hint), but they are not rendered at the location of the entity they are influencing. Instead, we project from the camera to the entity, then just a little bit beyond that so that the particle appears to always be surrounding the entity. I hope that helps at least, we often come up with lots of cheap tricks to pull off sometimes complex ideas.

Re: Halo for Nitro

PostPosted: 05 Feb 2013, 23:26
by samuncle
@ qreeves Thanks for your answer :).

Your solution is elegant but our problem is the same. We need a programmer to code this feature, we don't have time to do it. :|

HoweverI opened a ticket, I like this feature. We can use not only for items but also lanterns, faked halo...

Re: Halo for Nitro

PostPosted: 08 Feb 2013, 23:47
by samuncle
Well I made a test with emerald (for the old mine).

It's made with many billboards around crystals. They have an additive texture. Some we can already simulate this effect.

Image

Re: Halo for Nitro

PostPosted: 09 Feb 2013, 00:01
by Totoplus62
Sweet Jesus :D ! That's beautiful samuncle! I'm so happy to have suggested that

Re: Halo for Nitro

PostPosted: 09 Feb 2013, 11:36
by Ludsky
samuncle {l Wrote}:Well I made a test with emerald (for the old mine).

It's made with many billboards around crystals. They have an additive texture. Some we can already simulate this effect.

Image


It's very good, congratulations !