Work on Sandtrack again

After a little contribution on this track with logographs, I've decided to improve it in depth.
Then see what it is.
There was too much orange on monkeys and that stung the eyes ; now look better :

Before, my first logographs were present in three places, which this bend. Ok, we're in Egypt, it was understood. But I prefer this second logographs that reminds that we're in a race more than a museum or an universal exposition
:

Some people may have already figured out that I like to wander off the track… a lot. So I could not help but hide this :

I'm happy to see my logographs ; still not everywhere. So I replaced top's texture by obelisk's one :

Before i thought that palms, too much realistic, do not belong to us quite. Now they're more cartoon-like :

Textures balanced :


(background texture - sand and sky - balanced too)
For ambiance also added a ship (animated ; unfortunately in ghost material) :

And, ultimate detail
:

There was a problem with faces for sand near to the sphinx and it created a kind of sand shelter. I think that was a mistake so i've fixed it.
What do you think of sandtrack now ?
Also, in early versions of sandtrack, there weren't three pyramids, but mastabas.
Look like this :
http://images4.wikia.nocookie.net/__cb2 ... astaba.png
http://perlbal.hi-pi.com/blog-images/17 ... astaba.jpg
In my sense, it was a great idea but they're diseppeared.
Would you agree to try to replace the pyramid behind my new hieroglyphs by a mastaba ?
For those who want my work files (svg, xcf and sketch) don't hesitate to ask.
Ah, and I haven't managed to take a good photo for the menu. Someone ?
Then see what it is.
There was too much orange on monkeys and that stung the eyes ; now look better :

Before, my first logographs were present in three places, which this bend. Ok, we're in Egypt, it was understood. But I prefer this second logographs that reminds that we're in a race more than a museum or an universal exposition


Some people may have already figured out that I like to wander off the track… a lot. So I could not help but hide this :

I'm happy to see my logographs ; still not everywhere. So I replaced top's texture by obelisk's one :

Before i thought that palms, too much realistic, do not belong to us quite. Now they're more cartoon-like :

Textures balanced :


(background texture - sand and sky - balanced too)
For ambiance also added a ship (animated ; unfortunately in ghost material) :

And, ultimate detail


There was a problem with faces for sand near to the sphinx and it created a kind of sand shelter. I think that was a mistake so i've fixed it.
What do you think of sandtrack now ?
Also, in early versions of sandtrack, there weren't three pyramids, but mastabas.
Look like this :
http://images4.wikia.nocookie.net/__cb2 ... astaba.png
http://perlbal.hi-pi.com/blog-images/17 ... astaba.jpg
In my sense, it was a great idea but they're diseppeared.
Would you agree to try to replace the pyramid behind my new hieroglyphs by a mastaba ?
For those who want my work files (svg, xcf and sketch) don't hesitate to ask.
Ah, and I haven't managed to take a good photo for the menu. Someone ?