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Re: New HUD design

PostPosted: 19 Apr 2013, 00:01
by Totoplus62
If hiker or auria think this is a good idea (and i think so ! :)), i will create a ticket for that

Re: New HUD design

PostPosted: 21 Apr 2013, 18:38
by Auria
This is not a bad idea, a ticket could be created; but please give it a low priority

Re: New HUD design

PostPosted: 21 Apr 2013, 23:34
by Totoplus62
Auria {l Wrote}:This is not a bad idea, a ticket could be created; but please give it a low priority

Ok :)

Re: New HUD design

PostPosted: 23 Apr 2013, 14:23
by hiker
Totoplus62 {l Wrote}:
Auria {l Wrote}:This is not a bad idea, a ticket could be created; but please give it a low priority

Ok :)

Done in r12690 - feedback welcome!

Thanks!
Joerg

Re: New HUD design

PostPosted: 23 Apr 2013, 21:55
by samuncle
I like this little effect. I have add a nice blur arround. IMHO it's better now.

I suggest to add the same effect when you use a zipper but for the speedometer.

Re: New HUD design

PostPosted: 23 Apr 2013, 23:47
by Totoplus62
samuncle {l Wrote}:I suggest to add the same effect when you use a zipper but for the speedometer.

+1 :o
Nice idea samuncle !

Re: New HUD design

PostPosted: 24 Apr 2013, 15:18
by tavariz91
As we are here, Why not the same for throwing things... I mean, If you have three objects, you throw one, you get a blur around them and the thrown object is removed from the list.
(Must be less than 0.5 second effect)

I have not tried to compile the version with the blur effect et, but I'll try tonight.

Re: New HUD design

PostPosted: 18 May 2013, 22:23
by Totoplus62
Next step with Hud: Frame for Weapon

I made this because in STK there is no border for weapons at all, this is a bit weird and maybe make people that never played STK think this game is cheap (?)
This is an illustration --> Image
This design permit to "divide" the frame into two parts (left and right) so it can be automaticaly adapted to the number of item

What do you think of it ? :)
Sorry i did not play with nightly build so there is not the new speedometer ^^

Re: New HUD design

PostPosted: 19 May 2013, 18:44
by rubberduck
i think that is good, but when you have more than 5 weapons, there should be a number that shows your count


this often is a problem, when driving time-mode(because you get x zippers in x rounds, when more than 5 rounds

Re: New HUD design

PostPosted: 20 May 2013, 17:04
by Auria
Totoplus, I like the idea, if you can somehow incorporate Rubberduck's idea it would be great!

Re: New HUD design

PostPosted: 20 May 2013, 21:57
by Totoplus62
Ok so a number when there are more than 5 weapon (because this system + number may redundant), but i'm not a coder :think: so i don't see how I can incorporate this.
I will think about a "graphical" alternative.

Nb: i have some internet problems so i'm looking at this as soon as possible

Re: New HUD design

PostPosted: 20 May 2013, 22:44
by Arthur
I am not sure if we need it at all... current proposed weapons border is too prominent in my opinion.

Re: New HUD design

PostPosted: 21 May 2013, 10:03
by Totoplus62
We really need something around weapon IMHO i can make them look smaller, play with opacity, color etc... that was a test
Then we can also change the size of weapon icons

Re: New HUD design

PostPosted: 05 Dec 2013, 16:25
by Totoplus62
Hi,
I worked again on the weapons border and tried several things, we should really try to avoid the current "line" of weapons without anything :eew: ; every karting game have something like this:

Here are few examples:
http://mariofusion.free.fr/jeux/mario_k ... een-01.jpg
http://cdn1.spong.com/screen-shot/w/a/w ... r-PC-_.jpg
http://photo.europe1.fr/infos/high-tech ... th_630.png
http://www.theisozone.com/images/screen ... 193771.jpg
http://www.mariomayhem.com/consoles/64/ ... t_64-1.jpg
http://a2.mzstatic.com/eu/r30/Purple/v4 ... 0x480.jpeg lol :lol: :eew:

Here is the result :) (of course we can change the size, modify, etc...)
Image

What do you think about it ?
This also means that we should have a limitation for weapons (You can't have more than 3 of the same item at the same time for example. This is already the case for more than 90% of karting games)

Re: New HUD design

PostPosted: 05 Dec 2013, 16:44
by SuperMat
That's a really cool idea :) . You could make an ellipse instead of a circle so that 5 weapons fit into it. (Or maybe animate the circle to an ellipse if the player gets 4 or 5 weapons) ;)

Re: New HUD design

PostPosted: 05 Dec 2013, 17:34
by Arthur
Finally a HUD proposal I think looks good. Here, have my approval. :)

Re: New HUD design

PostPosted: 05 Dec 2013, 20:04
by Uni
This way it takes up a lot of space.. then some moving around should be done

Re: New HUD design

PostPosted: 05 Dec 2013, 21:05
by Totoplus62
Yes we can reduce the size while remaining readable.
If people want to do some moving around: the organization of MK double dash GUI is really interesting imho
-> http://images1.fanpop.com/images/image_ ... 08_448.jpg

(I hope the final step: Ranking with big numbers will be done in the future)

Re: New HUD design

PostPosted: 06 Dec 2013, 08:15
by Funto
Nice one :)
Maybe try a squared version?

Re: New HUD design

PostPosted: 06 Dec 2013, 18:46
by GunChleoc
The game tends toward rounded shapes, so if squared, it will need rounded edges at least IMHO.

Re: New HUD design

PostPosted: 08 Dec 2013, 09:13
by Funto
I imagined it with roughed edges (forgot to precise, sorry).
It would be just a quick test to get an opinion, maybe totally rounded is better.

Re: New HUD design

PostPosted: 08 Dec 2013, 15:30
by Totoplus62
Ok funto i will try this soon :) even if i also think a circle is better

Re: New HUD design

PostPosted: 09 Dec 2013, 01:01
by Arthur
I am also thinking the circle looks fine, but sure, try other options too if you have time. :)

Re: New HUD design

PostPosted: 04 Mar 2014, 23:20
by Totoplus62
Hi,
Here is a very quick test with a squared version as funto suggested
Image
I prefer the circle version.

I have questions:
What kind of resolution should I use? Current items use the 128*128 resolution (maybe this is too small).
If i use a bigger resolution, i will work on some weapon icons again. It will take more time.

I also think we should find something else for zipper icon that currently represents nothing. Any ideas ?

Re: New HUD design

PostPosted: 05 Mar 2014, 00:33
by Auria
Both circle and square look nice, I'm just not yet fully convinced they're necessary - perhaps they even attract a bit more attention than they should? Maybe other people can share opinions?