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Re: New HUD design

Posted:
19 Apr 2013, 00:01
by Totoplus62
If hiker or auria think this is a good idea (and i think so !

), i will create a ticket for that
Re: New HUD design

Posted:
21 Apr 2013, 18:38
by Auria
This is not a bad idea, a ticket could be created; but please give it a low priority
Re: New HUD design

Posted:
21 Apr 2013, 23:34
by Totoplus62
Auria {l Wrote}:This is not a bad idea, a ticket could be created; but please give it a low priority
Ok

Re: New HUD design

Posted:
23 Apr 2013, 14:23
by hiker
Totoplus62 {l Wrote}:Auria {l Wrote}:This is not a bad idea, a ticket could be created; but please give it a low priority
Ok

Done in r12690 - feedback welcome!
Thanks!
Joerg
Re: New HUD design

Posted:
23 Apr 2013, 21:55
by samuncle
I like this little effect. I have add a nice blur arround. IMHO it's better now.
I suggest to add the same effect when you use a zipper but for the speedometer.
Re: New HUD design

Posted:
23 Apr 2013, 23:47
by Totoplus62
samuncle {l Wrote}:I suggest to add the same effect when you use a zipper but for the speedometer.
+1
Nice idea samuncle !
Re: New HUD design

Posted:
24 Apr 2013, 15:18
by tavariz91
As we are here, Why not the same for throwing things... I mean, If you have three objects, you throw one, you get a blur around them and the thrown object is removed from the list.
(Must be less than 0.5 second effect)
I have not tried to compile the version with the blur effect et, but I'll try tonight.
Re: New HUD design

Posted:
18 May 2013, 22:23
by Totoplus62
Next step with Hud:
Frame for Weapon
I made this because in STK there is no border for weapons at all, this is a bit weird and maybe make people that never played STK think this game is cheap (?)
This is an illustration -->

This design permit to "divide" the frame into two parts (left and right) so it can be automaticaly adapted to the number of item
What do you think of it ?
Sorry i did not play with nightly build so there is not the new speedometer ^^
Re: New HUD design

Posted:
19 May 2013, 18:44
by rubberduck
i think that is good, but when you have more than 5 weapons, there should be a number that shows your count
this often is a problem, when driving time-mode(because you get x zippers in x rounds, when more than 5 rounds
Re: New HUD design

Posted:
20 May 2013, 17:04
by Auria
Totoplus, I like the idea, if you can somehow incorporate Rubberduck's idea it would be great!
Re: New HUD design

Posted:
20 May 2013, 21:57
by Totoplus62
Ok so a number when there are more than 5 weapon (because this system + number may redundant), but i'm not a coder

so i don't see how I can incorporate this.
I will think about a "graphical" alternative.
Nb: i have some internet problems so i'm looking at this as soon as possible
Re: New HUD design

Posted:
20 May 2013, 22:44
by Arthur
I am not sure if we need it at all... current proposed weapons border is too prominent in my opinion.
Re: New HUD design

Posted:
21 May 2013, 10:03
by Totoplus62
We really need something around weapon IMHO i can make them look smaller, play with opacity, color etc... that was a test
Then we can also change the size of weapon icons
Re: New HUD design

Posted:
05 Dec 2013, 16:25
by Totoplus62
Hi,
I worked again on the weapons border and tried several things, we should really try to avoid the current "line" of weapons without anything

; every karting game have something like this:
Here are few examples:
http://mariofusion.free.fr/jeux/mario_k ... een-01.jpghttp://cdn1.spong.com/screen-shot/w/a/w ... r-PC-_.jpghttp://photo.europe1.fr/infos/high-tech ... th_630.pnghttp://www.theisozone.com/images/screen ... 193771.jpghttp://www.mariomayhem.com/consoles/64/ ... t_64-1.jpghttp://a2.mzstatic.com/eu/r30/Purple/v4 ... 0x480.jpeg lol

Here is the result

(of course we can change the size, modify, etc...)

What do you think about it ?
This also means that we should have a limitation for weapons (You can't have more than 3 of the same item at the same time for example. This is already the case for more than 90% of karting games)
Re: New HUD design

Posted:
05 Dec 2013, 16:44
by SuperMat
That's a really cool idea

. You could make an ellipse instead of a circle so that 5 weapons fit into it. (Or maybe animate the circle to an ellipse if the player gets 4 or 5 weapons)

Re: New HUD design

Posted:
05 Dec 2013, 17:34
by Arthur
Finally a HUD proposal I think looks good. Here, have my approval.

Re: New HUD design

Posted:
05 Dec 2013, 20:04
by Uni
This way it takes up a lot of space.. then some moving around should be done
Re: New HUD design

Posted:
05 Dec 2013, 21:05
by Totoplus62
Yes we can reduce the size while remaining readable.
If people want to do some moving around: the organization of MK double dash GUI is really interesting imho
->
http://images1.fanpop.com/images/image_ ... 08_448.jpg(I hope the final step: Ranking with big numbers will be done in the future)
Re: New HUD design

Posted:
06 Dec 2013, 08:15
by Funto
Nice one

Maybe try a squared version?
Re: New HUD design

Posted:
06 Dec 2013, 18:46
by GunChleoc
The game tends toward rounded shapes, so if squared, it will need rounded edges at least IMHO.
Re: New HUD design

Posted:
08 Dec 2013, 09:13
by Funto
I imagined it with roughed edges (forgot to precise, sorry).
It would be just a quick test to get an opinion, maybe totally rounded is better.
Re: New HUD design

Posted:
08 Dec 2013, 15:30
by Totoplus62
Ok funto i will try this soon

even if i also think a circle is better
Re: New HUD design

Posted:
09 Dec 2013, 01:01
by Arthur
I am also thinking the circle looks fine, but sure, try other options too if you have time.

Re: New HUD design

Posted:
04 Mar 2014, 23:20
by Totoplus62
Hi,
Here is a very quick test with a squared version as funto suggested

I prefer the circle version.
I have questions:
What kind of resolution should I use? Current items use the 128*128 resolution (maybe this is too small).
If i use a bigger resolution, i will work on some weapon icons again. It will take more time.
I also think we should find something else for zipper icon that currently represents nothing. Any ideas ?
Re: New HUD design

Posted:
05 Mar 2014, 00:33
by Auria
Both circle and square look nice, I'm just not yet fully convinced they're necessary - perhaps they even attract a bit more attention than they should? Maybe other people can share opinions?