
I want to present you this idea i was thinking of it for a long time: we can call it “Coin rush” or “Coin dash” something like that (that could be maybe more simple to code.)
There will be little differences between races and arenas

Races:
This is a 3 three laps race with a minimum of 2 players. There are many coins of the track (60-70 per track is a good ratio) that respawn when you collect them after 3 second approximately. You have to collect as much coins as you can!
If someone hit you, you lose lot’s of coins on the track. (These do not respawn but other players can catch them!)
Rubber ball: -6 coins
Bowling ball : -4 coins
Chewing-gum : -2 coins
Cake : -5 coins
Swatter : -3 Coins
Plunger: 0 Coin
At the end of the race:
-->At the end of the race: The first player will keep all his coins and the others will loose their coins (2 coins per second) until they reach the end of the track !

People who have collected the biggest number of coin win the race!
One more thing



No chance for me...

Arenas:
A round last 2:00
Coins on the track (15 per track is a good ratio) that respawn when you collect them after 5 second approximately. You have to collect as much coins as you can! People who have collected the biggest number of coin win the battle!
If someone hit you, you lose lot’s of coins on the track. (These do not respawn but other players can catch them!)
Bowling ball : -4 coins
Chewing-gum : -2 coins
Cake : -5 coins
Swatter : -3 Coins
Plunger: 0 Coin
Here is my new coin texture:



This weapon turns coins into grey or red coins that make you lose your coins
One red coin collected --> -1 coin