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Voices

Posted:
05 Jan 2013, 21:22
by Totoplus62
This is the topic for character voices, i will edit this first post every week with important informations (so people will directly see what they have to do if the want to make voices.)
« Locked » Characters (We can make their voices now):
Suzanne
Pidgin
Emule
Different Voices :
Re: Voices

Posted:
05 Jan 2013, 21:23
by Totoplus62
I personnaly think (and it is easier in this way) that, the characters should make « vocalizes » and not speak with a real langage, Nolok has to be the only who can do this (it increases the « evil » aspect of Nolok) IMHO.
Different voices:
-2 for hitting someone
-1 when overtaking someone
-2 when someone or something hit you
-1 for :« zipper » acceleration and skid boost (only level 2 of skidding)
-1 for winning race
-1 for losing race
Total per character : 8 voices
« Locked » characters : Emule, Pidgin, Suzanne, Wilber, Nolok, Beastie
Re: Voices

Posted:
08 Jan 2013, 18:25
by heyda
Yes real voices would be a bit to much (if you look at the chat window, nearly every second there is new entry :/). But a "wohoooo" or "hurray" would ok, of course

As most are animals, some sounds would be easy. But maybe in the case of the open movie characters, you might try to embedd real movie voices to be more authentic?
Re: Voices

Posted:
08 Jan 2013, 19:26
by Totoplus62
I don't think " real animal calls" could be a good idea; but it could funny to look for people who are able to make nice voices
Some examples:
http://www.youtube.com/watch?v=V7tAItrYpPYhttp://www.youtube.com/watch?v=OENj7Z-afhYhttp://www.youtube.com/watch?v=8OIAib2Cy1A
Re: Voices

Posted:
10 Jan 2013, 15:44
by GunChleoc
If we use speech, it will be difficult to localize, because then we would need to find voice actors for all the languages.
Re: Voices

Posted:
10 Jan 2013, 15:49
by Arthur
Speech doesn't have to be understood. It can have implicit meaning.
Re: Voices

Posted:
10 Jan 2013, 16:19
by GunChleoc
Sorry, I meant words or sentences. Of course grunts etc. would work fine.
Re: Voices

Posted:
10 Jan 2013, 16:48
by Arthur
Still, simple words like "Oh no!" can be understood implicitly by tone of voice. Grunts and other non-intelligible voice sfx requires voice artistry on a higher level than what I believe we can achieve.
Re: Voices

Posted:
10 Jan 2013, 16:58
by heyda
Question is who is "we" ? I'm pretty sure, that folks from freesounds.org or similar communities would like to help us

Re: Voices

Posted:
10 Jan 2013, 17:37
by Arthur
General SFX knowledge is completely different from voice acting.
Re: Voices

Posted:
09 Nov 2013, 01:55
by chronomaster
based on the above (well suggested) posts.
here is a pack of voices.
Re: Voices

Posted:
09 Nov 2013, 09:37
by Funto
Fun, I like them. Did you make them yourself? Please always think of specifying a license when proposing data files.
Re: Voices

Posted:
09 Nov 2013, 10:44
by chronomaster
it is free to use.aura has already updated me on the 'need to have "free" license' subject.
lets just say you should credit my username.

... besides, no point in descussing license before someone likes it.
Re: Voices

Posted:
10 Nov 2013, 03:09
by Auria
not bad

no promise but this might come of use. Here is what I propose : maybe you can select a license for your work, and then we can start building a 'voice database'. This is longer-term work of course, it will be difficult to add any voices until we have a complete set for all characters, but we can still start collecting audio files
Re: Voices

Posted:
10 Nov 2013, 03:17
by chronomaster
free to use!
but if you insist , then CC BY-SA
doesnt the entire game has a one license decided to be distributed with?
but we can still start collecting audio files
thats what im doing.
Re: Voices

Posted:
10 Nov 2013, 09:23
by Funto
No, the game is split among multiple licenses that are compatible.
You really should give your licenses, even before someone likes it. It makes things easier for everybody. Maybe someone will like it long after and we can't contact you anymore...
Just say "CC-by-SA" everytime you create something yourself and that's all

Re: Voices

Posted:
10 Nov 2013, 14:01
by chronomaster
*clearing throat*
...CC-by-SA everytime you create something yourself and that's all
Re: Voices

Posted:
10 Nov 2013, 14:55
by RaceAce
Here are some simple voice suggestions.
Totoplus62 {l Wrote}:I personnaly think (and it is easier in this way) that, the characters should make « vocalizes » and not speak with a real langage, Nolok has to be the only who can do this (it increases the « evil » aspect of Nolok) IMHO.
Different voices:
-2 for hitting someone
"Ha!" "Yeah!"
Totoplus62 {l Wrote}:-1 when overtaking someone
"Whee!"
Totoplus62 {l Wrote}:-2 when someone or something hit you
"Ow!" "Oh no!"
Totoplus62 {l Wrote}:-1 for :« zipper » acceleration and skid boost (only level 2 of skidding)
"Zoom!"
Totoplus62 {l Wrote}:-1 for winning race
"Hooray!"
Totoplus62 {l Wrote}:-1 for losing race
"Awww..."
Totoplus62 {l Wrote}:Total per character : 8 voices
« Locked » characters : Emule, Pidgin, Suzanne, Wilber, Nolok, Beastie
Re: Voices

Posted:
10 Nov 2013, 21:34
by Auria
chronomaster {l Wrote}:doesnt the entire game has a one license decided to be distributed with?
unfortunately no, we can't afford to have a single license, since we grab free stuff from the internet which are released under a bunch of various licenses.
So thanks, I've added your little set to our media repository for eventual use in the future (meanwhile, if you want to make the set a bit more complete, as suggested by a previous post, that may help).
Re: Voices

Posted:
10 Nov 2013, 22:38
by chronomaster
its not a question of if i want. but WHEN.
any forum participating/ideas/suggestions on how should each character should sound may help adress their distinction.
Re: Voices

Posted:
11 Nov 2013, 20:53
by dimproject
Player hero can talk!
How about when player hero hits the victim by bowling ball, sound.
Then player hero says - "Strike!".
Re: Voices

Posted:
16 Aug 2014, 22:58
by Yannick Richol
Hello, you're it possible to add voices for each character and faires play in the game in SuperTuxKart?
Re: Voices

Posted:
17 Aug 2014, 02:09
by Auria
Yannick Richol {l Wrote}:Hello, you're it possible to add voices for each character and faires play in the game in SuperTuxKart?
You already posted this in another topic, please don't double-post