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Texture Fixes

PostPosted: 02 Dec 2012, 17:21
by Hero
Lately I've noticed a lot of texture stretching and other bugs in STK. They're pretty easy to fix so I fixed a few in Black Hill Mansion. Here's the result:

mansion.zip
(12.65 MiB) Downloaded 304 times


I'll have more here soon.

Re: Texture Fixes

PostPosted: 03 Dec 2012, 01:13
by samuncle
Please what have you changed in this track ?

When you find bugs please report them or make a screenshoot.

Re: Texture Fixes

PostPosted: 03 Dec 2012, 01:37
by Hero
The stone path just before the mansion and some texturing on the exterior of the mansion itself

Re: Texture Fixes

PostPosted: 25 Apr 2013, 19:18
by rubberduck
I have found some texture-bugs

Re: Texture Fixes

PostPosted: 25 Apr 2013, 20:16
by samuncle
China is an addon tracks, so we can't correct it and the current version of mine is completely redone by me. Most of these bugs are corrected now.

For the screenshoot inside fort magma I don't understand were is the problem

Re: Texture Fixes

PostPosted: 26 Apr 2013, 07:56
by rubberduck
samuncle {l Wrote}:China is an addon tracks, so we can't correct it and the current version of mine is completely redone by me. Most of these bugs are corrected now.

For the screenshoot inside fort magma I don't understand were is the problem


i added more contrast in this image and then you can see, that the left side is grey and the right side is orange,

the orange color comes from the area of the track, what is lightend by the lava in the cave

adding a good lightmap could solve this problem,
on the left side the texture should be grey and should get more and more orange