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Old Mine Improvement

PostPosted: 12 Nov 2012, 16:45
by Hero
You'd think with Hacienda going and some weird side projects I wouldn't have the TIME to edit another track. But I DO! Here is my edit of The Old Mine which hasn't been edited for half a year or more.

Notes:
Added in an alternative way.
Added in mine kart that crosses your path... twice!

mines edit.zip
Alpha one of my edits to The Old Mine.
(7.03 MiB) Downloaded 413 times


This has also been added to stkaddons.net.

Re: Old Mine Improvement

PostPosted: 12 Nov 2012, 17:00
by Ludsky
It's Good But remake the new road

"Added in mine kart that crosses your path... twice!" >> Where is the Kart ???

Re: Old Mine Improvement

PostPosted: 12 Nov 2012, 17:06
by Hero
You'll find it when you go on the loop before the bridge. But I'll check just to make sure the xml is cooperating. It has a way of not.

Re: Old Mine Improvement

PostPosted: 25 Apr 2013, 19:41
by rubberduck
if i drive into the water here i get "fired" up and out of the track

sometimes ai drives into the water and then their mini-icon is "flying over the screen" a few minits

Re: Old Mine Improvement

PostPosted: 25 Apr 2013, 20:12
by samuncle
This is not an official track and hero was a beginner in the process of making a good track.

Re: Old Mine Improvement

PostPosted: 25 Apr 2013, 22:03
by Arthur
Also I believe this was a physics bug that has been fixed already (if not, at least it can easily be worked around).

Re: Old Mine Improvement

PostPosted: 26 Apr 2013, 02:28
by hiker
Arthur {l Wrote}:Also I believe this was a physics bug that has been fixed already (if not, at least it can easily be worked around).

Yes, it should be fixed on trunk.

Cheers,
Joerg