1.: Add falling pillars in the dried up river.
2.: Add the camel from shifting sands.
3.: Add a jump instead of the bridge.
4.: Add an alternative way.
I think you should perhaps forget the idea of making something for the core game for a little while. Learning blender and getting sufficient experience to be good at it can take quite a while, and I think you might not have enough 3D modelling experience yet for such a project. Now, as a learning experience this would be excellent.
samuncle {l Wrote}:That's a good idea, I like it. Maybe I will add a jump or and alternative way myself.
The second bridge (the jump of the alternate way), add more details and fix the texture bug, it's ugly, the UV layout isn't correct.
I'm not convinced by the actual alternate way (but it's your idea, why not). It's too bumpy and hard to drive. You really need to make another track with bezier curves and includes it in the ground mesh. Just trying to randomly cut the mesh doesn't work.
RC2 as you could say!
To the STK team. What do you think of this? Is it a step in the right direction? Can it go in or does it need some more work? Or is this completely the wrong way? I'm all questions.
auria {l Wrote}:I think you need to be a little more patient
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