Page 1 of 1

ctdabomb's big happy thread of random tracks

PostPosted: 29 Oct 2012, 18:41
by ctdabomb
Hi All. This is a thread for failed or test tracks or ones that are WIPs but still to WIPish to get their own thread.


coconut islands: WIP
coconutislands.png

coconutisland.zip
(5.43 MiB) Downloaded 538 times


castle 3SB: WIP
3sb.jpg

battlecastle.zip
(1.59 MiB) Downloaded 501 times


night by sea: stopped I starterd this again and it is now in the add-ons.
a WIP that I stopped after samuncle showed off light new lighthouse track which has a bit too many things in common.
http://stkaddons.net/tracks/night-by-sea
Image

Re: ctdabomb's big happy thread of random tracks

PostPosted: 29 Oct 2012, 18:45
by ctdabomb
night.zip
(1.87 MiB) Downloaded 525 times


Macchu Picchu: Stopped for V2: style 1 of a Macchu Picchu track
MacchuPicchu1.png

machupicchu.zip
(3.79 MiB) Downloaded 522 times


Macchu Picchu2: WIP: style 2 of a Macchu Picchu track
MP2.jpg

machupicchu2.zip
(5.06 MiB) Downloaded 549 times

Re: ctdabomb's big happy thread of random tracks

PostPosted: 29 Oct 2012, 18:48
by ctdabomb
tube: test: a random test track that I made.
tube.jpg

tube.zip
(1.92 MiB) Downloaded 447 times

Re: ctdabomb's big happy thread of random tracks

PostPosted: 29 Oct 2012, 20:54
by Ludsky
So many track :o is Your Track ?
You should concentrate on one track

Re: ctdabomb's big happy thread of random tracks

PostPosted: 29 Oct 2012, 22:26
by RaceAce
Sweet! More tracks! :D

Re: ctdabomb's big happy thread of random tracks

PostPosted: 01 Nov 2012, 18:54
by Ludsky
You still working on these tracks ?

Coconut Island is Good

Re: ctdabomb's big happy thread of random tracks

PostPosted: 02 Nov 2012, 20:55
by samuncle
You should concentrate on one track

+1

Maybe less track but better quality. However your newest tracks look good. You are in the right direction.

Re: ctdabomb's big happy thread of random tracks

PostPosted: 02 Nov 2012, 22:03
by ctdabomb
samuncle {l Wrote}:
You should concentrate on one track

+1

Maybe less track but better quality. However your newest tracks look good. You are in the right direction.

+1 to that also. You guys are right. I really should work on one track at a time, and mostly I do, but........
which track do you mean by newest?

Re: ctdabomb's big happy thread of random tracks

PostPosted: 11 Nov 2012, 17:28
by Ludsky
Night By Sea :

- The road is high, We Bang
- Tree Fly

PS : Perhaps remake also Coconut Island, is very good track, i like Coconut Island, if you work on this track, perhaps remplace "Old Island" ^^ If she is better ;)

Re: ctdabomb's big happy thread of random tracks

PostPosted: 11 Nov 2012, 19:10
by Haldric
Hello,

Your tracks are good but I think you should polish up the existing ones before begin new tracks.

You should post them on stk-addons too (machuppichu, coconutisland...) because in their current state they are better than some tracks already posted on stk-addons.

Re: ctdabomb's big happy thread of random tracks

PostPosted: 11 Nov 2012, 20:13
by Binky
Ludsky {l Wrote}:- The road is high, We Bang

eh? I don't understand :?

Re: ctdabomb's big happy thread of random tracks

PostPosted: 11 Nov 2012, 21:00
by Ludsky
Binky {l Wrote}:
Ludsky {l Wrote}:- The road is high, We Bang

eh? I don't understand :?

Sorry I'm French, We Knock, hurter to the road ("cogner" in french)

Re: ctdabomb's big happy thread of random tracks

PostPosted: 11 Nov 2012, 22:32
by Binky
Ludsky {l Wrote}:
Binky {l Wrote}:
Ludsky {l Wrote}:- The road is high, We Bang

eh? I don't understand :?

Sorry I'm French, We Knock, hurter to the road ("cogner" in french)


OK, I understand it now :)

Re: ctdabomb's big happy thread of random tracks

PostPosted: 12 Nov 2012, 17:34
by Hero
Howdy,

"Some" bugs:

1. On all the tracks there are multiple texturing problems:
a. too much texture stretch
b. too much tiling
c. textures often don't line up
2. The drive-line has weird bugs in Coconut Island
3. In night by the sea you can easily see the end of the water.
4. In night by the sea the physics barrier is showing.
5. In night by the sea the village is all white exactly like the physics barrier.

But do not dispair. The Tube is exempt from all the above bugs! To me that one is perfect!

Re: ctdabomb's big happy thread of random tracks

PostPosted: 12 Nov 2012, 17:48
by ctdabomb
Hero {l Wrote}:Howdy,

"Some" bugs:

1. On all the tracks there are multiple texturing problems:
a. too much texture stretch
b. too much tiling
c. textures often don't line up
2. The drive-line has weird bugs in Coconut Island
3. In night by the sea you can easily see the end of the water.
4. In night by the sea the physics barrier is showing.
5. In night by the sea the village is all white exactly like the physics barrier.

But do not dispair. The Tube is exempt from all the above bugs! To me that one is perfect!

thanks for pointing these out. just to let you know in case you missed the first post, these tracks are WIPs and such so so of the "bugs" are known or on purpose.
1. these are WIPS. I know about this.
2. really? where? can you explain a bit more?
3. I didn't notice this....
4.&5 ????
5. are you using the one in the add-ons or the one uploaded here?

Re: ctdabomb's big happy thread of random tracks

PostPosted: 12 Nov 2012, 17:53
by Hero
1. Sorry just some of the time bugs in WIPs might not be known as you just proved to me \/.
2. On the bridges. They are just crossing peacefully and then suddenly swerve to the left and fall off. It's like they're committing suicide.
5. I am using the version uploaded here.

Re: ctdabomb's big happy thread of random tracks

PostPosted: 14 Nov 2012, 18:59
by Unirail
I like the tube track, but it's a bit narrow.

Re: ctdabomb's big happy thread of random tracks

PostPosted: 16 Nov 2012, 21:32
by ctdabomb
for bug #51 I volunteered to add edge creases to tracks. here is what I have done so far:
green-valley
sandtrack
scotland
mines
subsea2
lighthouse: but there were problems with the blend :S it didn't have a driveline and stuff.....(so this one isn't really done)

to do:
city
fortmagma
islandtrack
jungle
mansion
minigolf
snowmountain
snowtuxpeak2
xr591
zengarden

Re: ctdabomb's big happy thread of random tracks

PostPosted: 17 Nov 2012, 16:19
by Auria
Hi,

thanks, I've already committed some of them!
Just don't forget to also add sharp edges on bridges, they need them too.